Add Support for Room Descriptions

This commit is contained in:
adityaruplaha 2018-04-30 13:10:51 +05:30 committed by zhupengfei
parent c396e3c6e5
commit 5f0e189238
No known key found for this signature in database
GPG Key ID: DD129E108BD09378
16 changed files with 110 additions and 23 deletions

View File

@ -329,6 +329,7 @@ void Config::ReadValues() {
}
UISettings::values.max_player = ReadSetting("max_player", 8).toUInt();
UISettings::values.game_id = ReadSetting("game_id", 0).toULongLong();
UISettings::values.room_description = ReadSetting("room_description", "").toString();
qt_config->endGroup();
qt_config->endGroup();
@ -533,6 +534,7 @@ void Config::SaveValues() {
WriteSetting("host_type", UISettings::values.host_type, 0);
WriteSetting("max_player", UISettings::values.max_player, 8);
WriteSetting("game_id", UISettings::values.game_id, 0);
WriteSetting("room_description", UISettings::values.room_description, "");
qt_config->endGroup();
qt_config->endGroup();

View File

@ -82,6 +82,7 @@ void ClientRoomWindow::UpdateView() {
.arg(QString::fromStdString(information.name))
.arg(memberlist.size())
.arg(information.member_slots));
ui->description->setText(QString::fromStdString(information.description));
return;
}
}

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@ -21,6 +21,13 @@
<property name="rightMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="description">
<property name="text">
<string>Room Description</string>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">

View File

@ -70,6 +70,7 @@ HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
if (index != -1) {
ui->game_list->setCurrentIndex(index);
}
ui->room_description->setText(UISettings::values.room_description);
}
HostRoomWindow::~HostRoomWindow() = default;
@ -108,8 +109,10 @@ void HostRoomWindow::Host() {
auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
auto password = ui->password->text().toStdString();
if (auto room = Network::GetRoom().lock()) {
bool created = room->Create(ui->room_name->text().toStdString(), "", port, password,
ui->max_player->value(), game_name.toStdString(), game_id);
bool created =
room->Create(ui->room_name->text().toStdString(),
ui->room_description->toPlainText().toStdString(), "", port, password,
ui->max_player->value(), game_name.toStdString(), game_id);
if (!created) {
NetworkMessage::ShowError(NetworkMessage::COULD_NOT_CREATE_ROOM);
LOG_ERROR(Network, "Could not create room!");
@ -132,6 +135,7 @@ void HostRoomWindow::Host() {
UISettings::values.room_port = (ui->port->isModified() && !ui->port->text().isEmpty())
? ui->port->text()
: QString::number(Network::DefaultRoomPort);
UISettings::values.room_description = ui->room_description->toPlainText();
Settings::Apply();
OnConnection();
}

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@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>607</width>
<height>165</height>
<height>211</height>
</rect>
</property>
<property name="windowTitle">
@ -131,6 +131,20 @@
</layout>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_7">
<property name="text">
<string>Room Description</string>
</property>
</widget>
</item>
<item>
<widget class="QTextEdit" name="room_description"/>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<property name="rightMargin">

View File

@ -212,7 +212,11 @@ void Lobby::OnRefreshLobby() {
// To make the rows expandable, add the member data as a child of the first column of the
// rows with people in them and have qt set them to colspan after the model is finished
// resetting
if (room.members.size() > 0) {
if (!room.description.empty()) {
first_item->appendRow(
new LobbyItemDescription(QString::fromStdString(room.description)));
}
if (!room.members.empty()) {
first_item->appendRow(new LobbyItemExpandedMemberList(members));
}
}
@ -228,8 +232,8 @@ void Lobby::OnRefreshLobby() {
// Set the member list child items to span all columns
for (int i = 0; i < proxy->rowCount(); i++) {
auto parent = model->item(i, 0);
if (parent->hasChildren()) {
ui->room_list->setFirstColumnSpanned(0, proxy->index(i, 0), true);
for (int j = 0; j < parent->rowCount(); j++) {
ui->room_list->setFirstColumnSpanned(j, proxy->index(i, 0), true);
}
}
}

View File

@ -55,6 +55,31 @@ public:
}
};
class LobbyItemDescription : public LobbyItem {
public:
static const int DescriptionRole = Qt::UserRole + 1;
LobbyItemDescription() = default;
explicit LobbyItemDescription(QString description) {
setData(description, DescriptionRole);
}
QVariant data(int role) const override {
if (role != Qt::DisplayRole) {
return LobbyItem::data(role);
}
auto description = data(DescriptionRole).toString();
description.prepend("Description: ");
return description;
}
bool operator<(const QStandardItem& other) const override {
return data(DescriptionRole)
.toString()
.localeAwareCompare(other.data(DescriptionRole).toString()) < 0;
}
};
class LobbyItemGame : public LobbyItem {
public:
static const int TitleIDRole = Qt::UserRole + 1;

View File

@ -109,6 +109,7 @@ struct Values {
QString room_port;
uint host_type;
qulonglong game_id;
QString room_description;
// logging
bool show_console;

View File

@ -23,6 +23,7 @@ struct Room {
u64 game_id;
};
std::string name;
std::string description;
std::string UID;
std::string owner;
std::string ip;
@ -49,13 +50,15 @@ public:
* Sets the Information that gets used for the announce
* @param uid The Id of the room
* @param name The name of the room
* @param description The room description
* @param port The port of the room
* @param net_version The version of the libNetwork that gets used
* @param has_password True if the room is passowrd protected
* @param preferred_game The preferred game of the room
* @param preferred_game_id The title id of the preferred game
*/
virtual void SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
virtual void SetRoomInformation(const std::string& uid, const std::string& name,
const std::string& description, const u16 port,
const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) = 0;
@ -100,7 +103,8 @@ class NullBackend : public Backend {
public:
~NullBackend() = default;
void SetRoomInformation(const std::string& /*uid*/, const std::string& /*name*/,
const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
const std::string& /*description*/, const u16 /*port*/,
const u32 /*max_player*/, const u32 /*net_version*/,
const bool /*has_password*/, const std::string& /*preferred_game*/,
const u64 /*preferred_game_id*/) override {}
void AddPlayer(const std::string& /*nickname*/, const MacAddress& /*mac_address*/,

View File

@ -78,10 +78,11 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
}
Network::RoomInformation room_information = room->GetRoomInformation();
std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
backend->SetRoomInformation(
room_information.uid, room_information.name, room_information.port,
room_information.member_slots, Network::network_version, room->HasPassword(),
room_information.preferred_game, room_information.preferred_game_id);
backend->SetRoomInformation(room_information.uid, room_information.name,
room_information.description, room_information.port,
room_information.member_slots, Network::network_version,
room->HasPassword(), room_information.preferred_game,
room_information.preferred_game_id);
backend->ClearPlayers();
for (const auto& member : memberlist) {
backend->AddPlayer(member.nickname, member.mac_address, member.game_info.id,

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@ -36,6 +36,7 @@ static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
"--room-name The name of the room\n"
"--room-description The room description\n"
"--port The port used for the room\n"
"--max_members The maximum number of players for this room\n"
"--password The password for the room\n"
@ -63,6 +64,7 @@ int main(int argc, char** argv) {
gladLoadGL();
std::string room_name;
std::string room_description;
std::string password;
std::string preferred_game;
std::string username;
@ -74,6 +76,7 @@ int main(int argc, char** argv) {
static struct option long_options[] = {
{"room-name", required_argument, 0, 'n'},
{"room-description", required_argument, 0, 'd'},
{"port", required_argument, 0, 'p'},
{"max_members", required_argument, 0, 'm'},
{"password", required_argument, 0, 'w'},
@ -88,12 +91,15 @@ int main(int argc, char** argv) {
};
while (optind < argc) {
char arg = getopt_long(argc, argv, "n:p:m:w:g:u:t:a:i:hv", long_options, &option_index);
char arg = getopt_long(argc, argv, "n:d:p:m:w:g:u:t:a:i:hv", long_options, &option_index);
if (arg != -1) {
switch (arg) {
case 'n':
room_name.assign(optarg);
break;
case 'd':
room_description.assign(optarg);
break;
case 'p':
port = strtoul(optarg, &endarg, 0);
break;
@ -175,8 +181,8 @@ int main(int argc, char** argv) {
Network::Init();
if (std::shared_ptr<Network::Room> room = Network::GetRoom().lock()) {
if (!room->Create(room_name, "", port, password, max_members, preferred_game,
preferred_game_id)) {
if (!room->Create(room_name, room_description, "", port, password, max_members,
preferred_game, preferred_game_id)) {
std::cout << "Failed to create room: \n\n";
return -1;
}

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@ -124,6 +124,7 @@ public:
* The packet has the structure:
* <MessageID>ID_ROOM_INFORMATION
* <String> room_name
* <String> room_description
* <u32> member_slots: The max number of clients allowed in this room
* <String> uid
* <u16> port
@ -404,6 +405,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
Packet packet;
packet << static_cast<u8>(IdRoomInformation);
packet << room_information.name;
packet << room_information.description;
packet << room_information.member_slots;
packet << room_information.uid;
packet << room_information.port;
@ -584,9 +586,10 @@ Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
Room::~Room() = default;
bool Room::Create(const std::string& name, const std::string& server_address, u16 server_port,
const std::string& password, const u32 max_connections,
const std::string& preferred_game, u64 preferred_game_id) {
bool Room::Create(const std::string& name, const std::string& description,
const std::string& server_address, u16 server_port, const std::string& password,
const u32 max_connections, const std::string& preferred_game,
u64 preferred_game_id) {
ENetAddress address;
address.host = ENET_HOST_ANY;
if (!server_address.empty()) {
@ -603,6 +606,7 @@ bool Room::Create(const std::string& name, const std::string& server_address, u1
room_impl->state = State::Open;
room_impl->room_information.name = name;
room_impl->room_information.description = description;
room_impl->room_information.member_slots = max_connections;
room_impl->room_information.port = server_port;
room_impl->room_information.preferred_game = preferred_game;

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@ -25,6 +25,7 @@ constexpr std::size_t NumChannels = 1; // Number of channels used for the connec
struct RoomInformation {
std::string name; ///< Name of the server
std::string description; ///< Server description
u32 member_slots; ///< Maximum number of members in this room
std::string uid; ///< The unique ID of the room
u16 port; ///< The port of this room
@ -103,8 +104,9 @@ public:
* Creates the socket for this room. Will bind to default address if
* server is empty string.
*/
bool Create(const std::string& name, const std::string& server = "",
u16 server_port = DefaultRoomPort, const std::string& password = "",
bool Create(const std::string& name, const std::string& description = "",
const std::string& server = "", u16 server_port = DefaultRoomPort,
const std::string& password = "",
const u32 max_connections = MaxConcurrentConnections,
const std::string& preferred_game = "", u64 preferred_game_id = 0);

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@ -230,11 +230,13 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
RoomInformation info{};
packet >> info.name;
packet >> info.description;
packet >> info.member_slots;
packet >> info.uid;
packet >> info.port;
packet >> info.preferred_game;
room_information.name = info.name;
room_information.description = info.description;
room_information.member_slots = info.member_slots;
room_information.port = info.port;
room_information.preferred_game = info.preferred_game;

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@ -27,6 +27,7 @@ void to_json(nlohmann::json& json, const Room& room) {
json["id"] = room.UID;
json["port"] = room.port;
json["name"] = room.name;
json["description"] = room.description;
json["preferredGameName"] = room.preferred_game;
json["preferredGameId"] = room.preferred_game_id;
json["maxPlayers"] = room.max_player;
@ -41,6 +42,12 @@ void to_json(nlohmann::json& json, const Room& room) {
void from_json(const nlohmann::json& json, Room& room) {
room.ip = json.at("address").get<std::string>();
room.name = json.at("name").get<std::string>();
try {
room.description = json.at("description").get<std::string>();
} catch (const nlohmann::detail::out_of_range& e) {
room.description = "";
LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name);
}
room.owner = json.at("owner").get<std::string>();
room.port = json.at("port").get<u16>();
room.preferred_game = json.at("preferredGameName").get<std::string>();
@ -59,11 +66,13 @@ void from_json(const nlohmann::json& json, Room& room) {
namespace WebService {
void RoomJson::SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
void RoomJson::SetRoomInformation(const std::string& uid, const std::string& name,
const std::string& description, const u16 port,
const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) {
room.name = name;
room.description = description;
room.UID = uid;
room.port = port;
room.max_player = max_player;

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@ -20,8 +20,9 @@ public:
RoomJson(const std::string& host, const std::string& username, const std::string& token)
: client(host, username, token), host(host), username(username), token(token) {}
~RoomJson() = default;
void SetRoomInformation(const std::string& uid, const std::string& name, const u16 port,
const u32 max_player, const u32 net_version, const bool has_password,
void SetRoomInformation(const std::string& uid, const std::string& name,
const std::string& description, const u16 port, const u32 max_player,
const u32 net_version, const bool has_password,
const std::string& preferred_game,
const u64 preferred_game_id) override;
void AddPlayer(const std::string& nickname,