mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 02:29:20 +01:00
Merge pull request #4596 from CarlKenner/master
Fix mouse touchscreen in SBS 3D mode
This commit is contained in:
commit
5f80075c31
@ -63,8 +63,10 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne
|
||||
if (Settings::values.toggle_3d) {
|
||||
return (framebuffer_y >= layout.bottom_screen.top &&
|
||||
framebuffer_y < layout.bottom_screen.bottom &&
|
||||
framebuffer_x >= layout.bottom_screen.left / 2 &&
|
||||
framebuffer_x < layout.bottom_screen.right / 2);
|
||||
((framebuffer_x >= layout.bottom_screen.left / 2 &&
|
||||
framebuffer_x < layout.bottom_screen.right / 2) ||
|
||||
(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
|
||||
framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
|
||||
} else {
|
||||
return (framebuffer_y >= layout.bottom_screen.top &&
|
||||
framebuffer_y < layout.bottom_screen.bottom &&
|
||||
@ -74,8 +76,15 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne
|
||||
}
|
||||
|
||||
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) {
|
||||
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
|
||||
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
|
||||
if (Settings::values.toggle_3d) {
|
||||
if (new_x >= framebuffer_layout.width / 2)
|
||||
new_x -= framebuffer_layout.width / 2;
|
||||
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
|
||||
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
|
||||
} else {
|
||||
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left);
|
||||
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1);
|
||||
}
|
||||
|
||||
new_y = std::max(new_y, framebuffer_layout.bottom_screen.top);
|
||||
new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1);
|
||||
@ -87,6 +96,8 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
||||
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
||||
return;
|
||||
|
||||
if (Settings::values.toggle_3d && framebuffer_x >= framebuffer_layout.width / 2)
|
||||
framebuffer_x -= framebuffer_layout.width / 2;
|
||||
std::lock_guard<std::mutex> guard(touch_state->mutex);
|
||||
if (Settings::values.toggle_3d) {
|
||||
touch_state->touch_x =
|
||||
|
Loading…
Reference in New Issue
Block a user