mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
fix clang format
This commit is contained in:
parent
662c348b6c
commit
60282f35fe
@ -779,8 +779,9 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
|||||||
temp_tex.Create();
|
temp_tex.Create();
|
||||||
glBindTexture(GL_TEXTURE_2D, temp_tex.handle);
|
glBindTexture(GL_TEXTURE_2D, temp_tex.handle);
|
||||||
auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format);
|
auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format);
|
||||||
OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format, type,
|
OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format,
|
||||||
color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
|
type, color_surface->GetScaledWidth(),
|
||||||
|
color_surface->GetScaledHeight());
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||||
|
@ -52,9 +52,8 @@ void OGLTexture::Release() {
|
|||||||
handle = 0;
|
handle = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat,
|
void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format,
|
||||||
GLenum format, GLenum type, GLsizei width, GLsizei height,
|
GLenum type, GLsizei width, GLsizei height, GLsizei depth) {
|
||||||
GLsizei depth) {
|
|
||||||
const bool tex_storage = GLAD_GL_ARB_texture_storage || GLES;
|
const bool tex_storage = GLAD_GL_ARB_texture_storage || GLES;
|
||||||
|
|
||||||
switch (target) {
|
switch (target) {
|
||||||
|
@ -59,7 +59,8 @@ public:
|
|||||||
/// Deletes the internal OpenGL resource
|
/// Deletes the internal OpenGL resource
|
||||||
void Release();
|
void Release();
|
||||||
|
|
||||||
static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format, GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1);
|
static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format,
|
||||||
|
GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1);
|
||||||
|
|
||||||
GLuint handle = 0;
|
GLuint handle = 0;
|
||||||
};
|
};
|
||||||
|
@ -384,7 +384,7 @@ void RendererOpenGL::SwapBuffers() {
|
|||||||
if (frame_dumper.IsDumping()) {
|
if (frame_dumper.IsDumping()) {
|
||||||
try {
|
try {
|
||||||
RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true);
|
RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true);
|
||||||
} catch(const OGLTextureMailboxException& exception) {
|
} catch (const OGLTextureMailboxException& exception) {
|
||||||
LOG_DEBUG(Render_OpenGL, "Frame dumper exception caught: {}", exception.what());
|
LOG_DEBUG(Render_OpenGL, "Frame dumper exception caught: {}", exception.what());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user