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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
fix clang format
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parent
662c348b6c
commit
60282f35fe
@ -779,8 +779,9 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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temp_tex.Create();
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glBindTexture(GL_TEXTURE_2D, temp_tex.handle);
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auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format);
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OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format, type,
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color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
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OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format,
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type, color_surface->GetScaledWidth(),
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color_surface->GetScaledHeight());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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@ -52,9 +52,8 @@ void OGLTexture::Release() {
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handle = 0;
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}
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void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat,
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GLenum format, GLenum type, GLsizei width, GLsizei height,
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GLsizei depth) {
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void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format,
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GLenum type, GLsizei width, GLsizei height, GLsizei depth) {
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const bool tex_storage = GLAD_GL_ARB_texture_storage || GLES;
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switch (target) {
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@ -59,7 +59,8 @@ public:
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/// Deletes the internal OpenGL resource
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void Release();
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static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format, GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1);
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static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format,
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GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1);
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GLuint handle = 0;
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};
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@ -384,7 +384,7 @@ void RendererOpenGL::SwapBuffers() {
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if (frame_dumper.IsDumping()) {
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try {
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RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true);
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} catch(const OGLTextureMailboxException& exception) {
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} catch (const OGLTextureMailboxException& exception) {
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LOG_DEBUG(Render_OpenGL, "Frame dumper exception caught: {}", exception.what());
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}
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}
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