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video_core: Fix crash when no debug context is provided. (#7324)
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7bacb78ce3
commit
6069fac76d
@ -29,7 +29,7 @@ struct GPU::Impl {
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Core::Timing& timing;
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Core::System& system;
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Memory::MemorySystem& memory;
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Pica::DebugContext& debug_context;
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std::shared_ptr<Pica::DebugContext> debug_context;
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Pica::PicaCore pica;
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GraphicsDebugger gpu_debugger;
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std::unique_ptr<RendererBase> renderer;
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@ -41,7 +41,7 @@ struct GPU::Impl {
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explicit Impl(Core::System& system, Frontend::EmuWindow& emu_window,
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Frontend::EmuWindow* secondary_window)
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: timing{system.CoreTiming()}, system{system}, memory{system.Memory()},
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debug_context{*Pica::g_debug_context}, pica{memory, debug_context},
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debug_context{Pica::g_debug_context}, pica{memory, debug_context},
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renderer{VideoCore::CreateRenderer(emu_window, secondary_window, pica, system)},
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rasterizer{renderer->Rasterizer()}, sw_blitter{std::make_unique<SwRenderer::SwBlitter>(
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memory, rasterizer)} {}
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@ -201,7 +201,9 @@ void GPU::Execute(const Service::GSP::Command& command) {
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}
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// Notify debugger that a GSP command was processed.
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impl->debug_context.OnEvent(Pica::DebugContext::Event::GSPCommandProcessed, &command);
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if (impl->debug_context) {
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impl->debug_context->OnEvent(Pica::DebugContext::Event::GSPCommandProcessed, &command);
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}
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}
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void GPU::SetBufferSwap(u32 screen_id, const Service::GSP::FrameBufferInfo& info) {
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@ -223,7 +225,9 @@ void GPU::SetBufferSwap(u32 screen_id, const Service::GSP::FrameBufferInfo& info
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framebuffer.active_fb = info.shown_fb;
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// Notify debugger about the buffer swap.
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impl->debug_context.OnEvent(Pica::DebugContext::Event::BufferSwapped, nullptr);
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if (impl->debug_context) {
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impl->debug_context->OnEvent(Pica::DebugContext::Event::BufferSwapped, nullptr);
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}
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if (screen_id == 0) {
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MicroProfileFlip();
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@ -382,7 +386,9 @@ void GPU::MemoryTransfer() {
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MICROPROFILE_SCOPE(GPU_DisplayTransfer);
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// Notify debugger about the display transfer.
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impl->debug_context.OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr);
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if (impl->debug_context) {
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impl->debug_context->OnEvent(Pica::DebugContext::Event::IncomingDisplayTransfer, nullptr);
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}
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// Perform memory transfer
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if (config.is_texture_copy) {
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@ -30,8 +30,9 @@ union CommandHeader {
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};
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static_assert(sizeof(CommandHeader) == sizeof(u32), "CommandHeader has incorrect size!");
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PicaCore::PicaCore(Memory::MemorySystem& memory_, DebugContext& debug_context_)
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: memory{memory_}, debug_context{debug_context_}, geometry_pipeline{regs.internal, gs_unit,
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PicaCore::PicaCore(Memory::MemorySystem& memory_, std::shared_ptr<DebugContext> debug_context_)
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: memory{memory_}, debug_context{std::move(debug_context_)}, geometry_pipeline{regs.internal,
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gs_unit,
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gs_setup},
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shader_engine{CreateEngine(Settings::values.use_shader_jit.GetValue())} {
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SetFramebufferDefaults();
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@ -138,8 +139,10 @@ void PicaCore::WriteInternalReg(u32 id, u32 value, u32 mask) {
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DebugUtils::OnPicaRegWrite(id, mask, regs.internal.reg_array[id]);
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// Track events.
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debug_context.OnEvent(DebugContext::Event::PicaCommandLoaded, &id);
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SCOPE_EXIT({ debug_context.OnEvent(DebugContext::Event::PicaCommandProcessed, &id); });
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if (debug_context) {
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debug_context->OnEvent(DebugContext::Event::PicaCommandLoaded, &id);
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SCOPE_EXIT({ debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, &id); });
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}
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switch (id) {
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// Trigger IRQ
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@ -427,9 +430,12 @@ void PicaCore::DrawImmediate() {
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shader_engine->SetupBatch(vs_setup, regs.internal.vs.main_offset);
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// Track vertex in the debug recorder.
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debug_context.OnEvent(DebugContext::Event::VertexShaderInvocation,
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if (debug_context) {
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debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
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std::addressof(immediate.input_vertex));
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SCOPE_EXIT({ debug_context.OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); });
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SCOPE_EXIT(
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{ debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); });
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}
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ShaderUnit shader_unit;
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AttributeBuffer output{};
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@ -459,8 +465,11 @@ void PicaCore::DrawArrays(bool is_indexed) {
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MICROPROFILE_SCOPE(GPU_Drawing);
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// Track vertex in the debug recorder.
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debug_context.OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
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SCOPE_EXIT({ debug_context.OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); });
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if (debug_context) {
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debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
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SCOPE_EXIT(
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{ debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); });
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}
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const bool accelerate_draw = [this] {
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// Geometry shaders cannot be accelerated due to register preservation.
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@ -554,8 +563,10 @@ void PicaCore::LoadVertices(bool is_indexed) {
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loader.LoadVertex(base_address, index, vertex, input, input_default_attributes);
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// Record vertex processing to the debugger.
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debug_context.OnEvent(DebugContext::Event::VertexShaderInvocation,
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if (debug_context) {
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debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
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std::addressof(input));
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}
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// Invoke the vertex shader for this vertex.
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shader_unit.LoadInput(regs.internal.vs, input);
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@ -29,7 +29,7 @@ class ShaderEngine;
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class PicaCore {
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public:
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explicit PicaCore(Memory::MemorySystem& memory, DebugContext& debug_context_);
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explicit PicaCore(Memory::MemorySystem& memory, std::shared_ptr<DebugContext> debug_context_);
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~PicaCore();
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void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
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@ -274,7 +274,7 @@ private:
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private:
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Memory::MemorySystem& memory;
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VideoCore::RasterizerInterface* rasterizer;
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DebugContext& debug_context;
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std::shared_ptr<DebugContext> debug_context;
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Service::GSP::InterruptHandler signal_interrupt;
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GeometryPipeline geometry_pipeline;
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PrimitiveAssembler primitive_assembler;
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