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https://github.com/Lime3DS/Lime3DS.git
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externals: Update dynarmic to 6.6.1, Update oaknut to 2.0.1 (#7398)
This commit is contained in:
parent
469f76b075
commit
63feac6bb3
2
externals/dynarmic
vendored
2
externals/dynarmic
vendored
@ -1 +1 @@
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Subproject commit d333a09b3b9152af3cb442902ae8ea18d8416470
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Subproject commit ca0e264f4f962e29baa23a3282ce484625866b98
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2
externals/oaknut
vendored
2
externals/oaknut
vendored
@ -1 +1 @@
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Subproject commit e6eecc3f9460728be0a8d3f63e66d31c0362f472
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Subproject commit 9d091109deb445bc6e9289c6195a282b7c993d49
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@ -20,7 +20,7 @@ inline bool IsWithin128M(uintptr_t ref, uintptr_t target) {
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}
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inline bool IsWithin128M(const oaknut::CodeGenerator& code, uintptr_t target) {
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return IsWithin128M(code.ptr<uintptr_t>(), target);
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return IsWithin128M(code.xptr<uintptr_t>(), target);
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}
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template <typename T>
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@ -768,7 +768,7 @@ void JitShader::Compile_LOOP(Instruction instr) {
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Label l_loop_start;
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l(l_loop_start);
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loop_break_labels.emplace_back(oaknut::Label());
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loop_break_labels.emplace_back(Label());
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Compile_Block(instr.flow_control.dest_offset + 1);
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ADD(LOOPCOUNT_REG, LOOPCOUNT_REG, LOOPINC); // Increment LOOPCOUNT_REG by Z-component
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SUBS(LOOPCOUNT, LOOPCOUNT, 1); // Increment loop count by 1
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@ -922,7 +922,7 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
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swizzle_data = swizzle_data_;
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// Reset flow control state
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program = (CompiledShader*)current_address();
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program = xptr<CompiledShader*>();
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program_counter = 0;
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loop_depth = 0;
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instruction_labels.fill(Label());
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@ -968,15 +968,13 @@ void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_
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protect();
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invalidate_all();
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const std::size_t code_size =
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current_address() - reinterpret_cast<uintptr_t>(oaknut::CodeBlock::ptr());
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const std::size_t code_size = static_cast<std::size_t>(offset());
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ASSERT_MSG(code_size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
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LOG_DEBUG(HW_GPU, "Compiled shader size={}", code_size);
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}
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JitShader::JitShader()
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: oaknut::CodeBlock(MAX_SHADER_SIZE), oaknut::CodeGenerator(oaknut::CodeBlock::ptr()) {
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JitShader::JitShader() : CodeBlock(MAX_SHADER_SIZE), CodeGenerator(CodeBlock::ptr()) {
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unprotect();
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CompilePrelude();
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}
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@ -986,8 +984,8 @@ void JitShader::CompilePrelude() {
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exp2_subroutine = CompilePrelude_Exp2();
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}
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oaknut::Label JitShader::CompilePrelude_Log2() {
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oaknut::Label subroutine;
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Label JitShader::CompilePrelude_Log2() {
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Label subroutine;
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// We perform this approximation by first performing a range reduction into the range
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// [1.0, 2.0). A minimax polynomial which was fit for the function log2(x) / (x - 1) is then
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@ -995,44 +993,40 @@ oaknut::Label JitShader::CompilePrelude_Log2() {
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// range. Coefficients for the minimax polynomial.
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// f(x) computes approximately log2(x) / (x - 1).
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// f(x) = c4 + x * (c3 + x * (c2 + x * (c1 + x * c0)).
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oaknut::Label c0;
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align(16);
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l(c0);
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const void* c0 = xptr<const void*>();
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dw(0x3d74552f);
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align(16);
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oaknut::Label c14;
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l(c14);
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const void* c14 = xptr<const void*>();
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dw(0xbeee7397);
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dw(0x3fbd96dd);
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dw(0xc02153f6);
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dw(0x4038d96c);
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align(16);
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oaknut::Label negative_infinity_vector;
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l(negative_infinity_vector);
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const void* negative_infinity_vector = xptr<const void*>();
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dw(0xff800000);
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dw(0xff800000);
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dw(0xff800000);
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dw(0xff800000);
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oaknut::Label default_qnan_vector;
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l(default_qnan_vector);
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const void* default_qnan_vector = xptr<const void*>();
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dw(0x7fc00000);
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dw(0x7fc00000);
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dw(0x7fc00000);
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dw(0x7fc00000);
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oaknut::Label input_is_nan, input_is_zero, input_out_of_range;
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Label input_is_nan, input_is_zero, input_out_of_range;
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align(16);
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l(input_out_of_range);
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B(Cond::EQ, input_is_zero);
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MOVP2R(XSCRATCH0, default_qnan_vector.ptr<void*>());
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MOVP2R(XSCRATCH0, default_qnan_vector);
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LDR(SRC1, XSCRATCH0);
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RET();
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l(input_is_zero);
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MOVP2R(XSCRATCH0, negative_infinity_vector.ptr<void*>());
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MOVP2R(XSCRATCH0, negative_infinity_vector);
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LDR(SRC1, XSCRATCH0);
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RET();
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@ -1064,14 +1058,14 @@ oaknut::Label JitShader::CompilePrelude_Log2() {
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UCVTF(VSCRATCH1.toS(), VSCRATCH1.toS());
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// VSCRATCH1 now contains the exponent of the input.
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MOVP2R(XSCRATCH0, c0.ptr<void*>());
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MOVP2R(XSCRATCH0, c0);
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LDR(XSCRATCH0.toW(), XSCRATCH0);
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MOV(VSCRATCH0.Selem()[0], XSCRATCH0.toW());
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// Complete computation of polynomial
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// Load C1,C2,C3,C4 into a single scratch register
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const QReg C14 = SRC2;
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MOVP2R(XSCRATCH0, c14.ptr<void*>());
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MOVP2R(XSCRATCH0, c14);
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LDR(C14, XSCRATCH0);
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FMUL(VSCRATCH0.toS(), VSCRATCH0.toS(), SRC1.toS());
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FMLA(VSCRATCH0.toS(), ONE.toS(), C14.Selem()[0]);
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@ -1097,32 +1091,32 @@ oaknut::Label JitShader::CompilePrelude_Log2() {
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return subroutine;
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}
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oaknut::Label JitShader::CompilePrelude_Exp2() {
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oaknut::Label subroutine;
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Label JitShader::CompilePrelude_Exp2() {
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Label subroutine;
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// This approximation first performs a range reduction into the range [-0.5, 0.5). A minmax
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// polynomial which was fit for the function exp2(x) is then evaluated. We then restore the
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// result into the appropriate range.
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align(16);
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const void* input_max = (const void*)current_address();
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const void* input_max = xptr<const void*>();
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dw(0x43010000);
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const void* input_min = (const void*)current_address();
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const void* input_min = xptr<const void*>();
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dw(0xc2fdffff);
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const void* c0 = (const void*)current_address();
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const void* c0 = xptr<const void*>();
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dw(0x3c5dbe69);
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const void* half = (const void*)current_address();
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const void* half = xptr<const void*>();
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dw(0x3f000000);
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const void* c1 = (const void*)current_address();
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const void* c1 = xptr<const void*>();
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dw(0x3d5509f9);
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const void* c2 = (const void*)current_address();
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const void* c2 = xptr<const void*>();
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dw(0x3e773cc5);
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const void* c3 = (const void*)current_address();
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const void* c3 = xptr<const void*>();
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dw(0x3f3168b3);
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const void* c4 = (const void*)current_address();
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const void* c4 = xptr<const void*>();
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dw(0x3f800016);
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oaknut::Label ret_label;
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Label ret_label;
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align(16);
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l(subroutine);
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@ -37,12 +37,14 @@ constexpr std::size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 256;
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* This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
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* code that can be executed on the host machine directly.
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*/
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class JitShader : private oaknut::CodeBlock, public oaknut::CodeGenerator {
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class JitShader : private oaknut::CodeBlock, private oaknut::CodeGenerator {
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public:
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JitShader();
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void Run(const ShaderSetup& setup, ShaderUnit& state, u32 offset) const {
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program(&setup.uniforms, &state, instruction_labels[offset].ptr<const std::byte*>());
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program(&setup.uniforms, &state,
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reinterpret_cast<std::byte*>(oaknut::CodeBlock::ptr()) +
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instruction_labels[offset].offset());
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}
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void Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code,
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