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https://github.com/Lime3DS/Lime3DS.git
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added an "Update" method to update all hardware
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9c2355ba4f
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@ -24,6 +24,7 @@
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#include "log.h"
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#include "log.h"
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#include "hw/hw.h"
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#include "hw/hw.h"
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#include "hw/hw_lcd.h"
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namespace HW {
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namespace HW {
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@ -49,8 +50,14 @@ template void Write<const u32>(u32 addr, const u32 data);
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template void Write<const u16>(u32 addr, const u16 data);
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template void Write<const u16>(u32 addr, const u16 data);
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template void Write<const u8>(u32 addr, const u8 data);
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template void Write<const u8>(u32 addr, const u8 data);
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/// Update hardware
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void Update() {
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LCD::Update();
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}
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/// Initialize hardware
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/// Initialize hardware
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void Init() {
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void Init() {
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LCD::Init();
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NOTICE_LOG(HW, "Hardware initialized OK");
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NOTICE_LOG(HW, "Hardware initialized OK");
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}
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}
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@ -32,6 +32,9 @@ inline void Read(T &var, const u32 addr);
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template <typename T>
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template <typename T>
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inline void Write(u32 addr, const T data);
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inline void Write(u32 addr, const T data);
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/// Update hardware
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void Update();
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/// Initialize hardware
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/// Initialize hardware
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void Init();
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void Init();
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