mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 03:54:17 +01:00
gl_rasterizer: Fix build on MacOS
This commit is contained in:
parent
12f84e18dc
commit
64e7f5929d
@ -144,12 +144,10 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
|
|||||||
|
|
||||||
#ifdef __APPLE__
|
#ifdef __APPLE__
|
||||||
if (IsVendorIntel()) {
|
if (IsVendorIntel()) {
|
||||||
shader_program_manager = std::make_unique<ShaderProgramManager>(
|
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, false);
|
||||||
emu_window,
|
|
||||||
VideoCore::g_separable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false);
|
|
||||||
} else {
|
} else {
|
||||||
shader_program_manager =
|
shader_program_manager =
|
||||||
std::make_unique<ShaderProgramManager>(emu_window, GLAD_GL_ARB_separate_shader_objects);
|
std::make_unique<ShaderProgramManager>(emu_window, false);
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES);
|
shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES);
|
||||||
|
Loading…
Reference in New Issue
Block a user