mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
Merge pull request #3789 from degasus/texture_bindings
gl_rasterizer: Don't flip the texture bindings.
This commit is contained in:
commit
65f5bc73a0
@ -676,6 +676,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
|||||||
state.texture_units[texture_index].texture_2d = 0;
|
state.texture_units[texture_index].texture_2d = 0;
|
||||||
continue; // Texture unit 0 setup finished. Continue to next unit
|
continue; // Texture unit 0 setup finished. Continue to next unit
|
||||||
}
|
}
|
||||||
|
state.texture_cube_unit.texture_cube = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
texture_samplers[texture_index].SyncWithConfig(texture.config);
|
texture_samplers[texture_index].SyncWithConfig(texture.config);
|
||||||
@ -785,13 +786,6 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
|
|||||||
|
|
||||||
vertex_batch.clear();
|
vertex_batch.clear();
|
||||||
|
|
||||||
// Unbind textures for potential future use as framebuffer attachments
|
|
||||||
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
|
|
||||||
state.texture_units[texture_index].texture_2d = 0;
|
|
||||||
}
|
|
||||||
state.texture_cube_unit.texture_cube = 0;
|
|
||||||
state.Apply();
|
|
||||||
|
|
||||||
// Mark framebuffer surfaces as dirty
|
// Mark framebuffer surfaces as dirty
|
||||||
MathUtil::Rectangle<u32> draw_rect_unscaled{
|
MathUtil::Rectangle<u32> draw_rect_unscaled{
|
||||||
draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
|
draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
|
||||||
|
Loading…
Reference in New Issue
Block a user