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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-30 13:24:16 +01:00
fix
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parent
ea2584c54d
commit
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@ -779,7 +779,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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temp_tex.Create();
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temp_tex.Create();
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glBindTexture(GL_TEXTURE_2D, temp_tex.handle);
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glBindTexture(GL_TEXTURE_2D, temp_tex.handle);
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auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format);
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auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format);
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OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level, internal_format, format, type,
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OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format, type,
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color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
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color_surface->GetScaledWidth(), color_surface->GetScaledHeight());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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@ -64,8 +64,8 @@ void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat,
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glTexStorage1D(target, levels, internalformat, width);
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glTexStorage1D(target, levels, internalformat, width);
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} else {
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} else {
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for (GLsizei level{0}; level < levels; ++level) {
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for (GLsizei level{0}; level < levels; ++level) {
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width >>= 1;
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glTexImage1D(target, level, internalformat, width, 0, format, type, nullptr);
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glTexImage1D(target, level, internalformat, width, 0, format, type, nullptr);
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width >>= 1;
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}
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}
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}
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}
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break;
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break;
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@ -77,11 +77,11 @@ void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat,
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glTexStorage2D(target, levels, internalformat, width, height);
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glTexStorage2D(target, levels, internalformat, width, height);
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} else {
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} else {
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for (GLsizei level{0}; level < levels; ++level) {
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for (GLsizei level{0}; level < levels; ++level) {
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glTexImage2D(target, level, internalformat, width, height, 0, format, type,
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nullptr);
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width >>= 1;
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width >>= 1;
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if (target != GL_TEXTURE_1D_ARRAY)
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if (target != GL_TEXTURE_1D_ARRAY)
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height >>= 1;
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height >>= 1;
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glTexImage2D(target, level, internalformat, width, height, 0, format, type,
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nullptr);
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}
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}
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}
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}
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break;
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break;
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