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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
audio_core: Only perform audio stretching if below full speed. (#7201)
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parent
c0ecdb689d
commit
670e9936a4
@ -202,20 +202,6 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
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SCOPE_EXIT({ TryShutdown(); });
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// Audio stretching on Android is only useful with lower framerates, disable it when fullspeed
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Core::TimingEventType* audio_stretching_event{};
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const s64 audio_stretching_ticks{msToCycles(500)};
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audio_stretching_event =
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system.CoreTiming().RegisterEvent("AudioStretchingEvent", [&](u64, s64 cycles_late) {
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if (Settings::values.enable_audio_stretching) {
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system.DSP().EnableStretching(system.GetAndResetPerfStats().emulation_speed < 0.95);
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}
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system.CoreTiming().ScheduleEvent(audio_stretching_ticks - cycles_late,
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audio_stretching_event);
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});
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system.CoreTiming().ScheduleEvent(audio_stretching_ticks, audio_stretching_event);
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// Start running emulation
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while (!stop_run) {
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if (!pause_emulation) {
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@ -13,7 +13,8 @@
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namespace AudioCore {
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DspInterface::DspInterface() = default;
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DspInterface::DspInterface(Core::System& system_) : system(system_) {}
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DspInterface::~DspInterface() = default;
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void DspInterface::SetSink(AudioCore::SinkType sink_type, std::string_view audio_device) {
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@ -32,13 +33,7 @@ Sink& DspInterface::GetSink() {
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}
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void DspInterface::EnableStretching(bool enable) {
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if (perform_time_stretching == enable)
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return;
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if (!enable) {
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flushing_time_stretcher = true;
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}
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perform_time_stretching = enable;
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enable_time_stretching = enable;
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}
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void DspInterface::OutputFrame(StereoFrame16 frame) {
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@ -47,7 +42,7 @@ void DspInterface::OutputFrame(StereoFrame16 frame) {
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fifo.Push(frame.data(), frame.size());
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auto video_dumper = Core::System::GetInstance().GetVideoDumper();
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auto video_dumper = system.GetVideoDumper();
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if (video_dumper && video_dumper->IsDumping()) {
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video_dumper->AddAudioFrame(std::move(frame));
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}
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@ -59,15 +54,24 @@ void DspInterface::OutputSample(std::array<s16, 2> sample) {
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fifo.Push(&sample, 1);
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auto video_dumper = Core::System::GetInstance().GetVideoDumper();
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auto video_dumper = system.GetVideoDumper();
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if (video_dumper && video_dumper->IsDumping()) {
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video_dumper->AddAudioSample(std::move(sample));
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}
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}
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void DspInterface::OutputCallback(s16* buffer, std::size_t num_frames) {
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// Determine if we should stretch based on the current emulation speed.
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const auto perf_stats = system.GetLastPerfStats();
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const auto should_stretch = enable_time_stretching && perf_stats.emulation_speed <= 95;
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if (performing_time_stretching && !should_stretch) {
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// If we just stopped stretching, flush the stretcher before returning to normal output.
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flushing_time_stretcher = true;
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}
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performing_time_stretching = should_stretch;
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std::size_t frames_written = 0;
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if (perform_time_stretching) {
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if (performing_time_stretching) {
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const std::vector<s16> in{fifo.Pop()};
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const std::size_t num_in{in.size() / 2};
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frames_written = time_stretcher.Process(in.data(), num_in, buffer, num_frames);
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@ -13,6 +13,10 @@
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#include "common/ring_buffer.h"
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#include "core/memory.h"
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namespace Core {
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class System;
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} // namespace Core
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namespace Service::DSP {
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enum class InterruptType : u32;
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} // namespace Service::DSP
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@ -24,7 +28,7 @@ enum class SinkType : u32;
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class DspInterface {
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public:
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DspInterface();
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DspInterface(Core::System& system_);
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virtual ~DspInterface();
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DspInterface(const DspInterface&) = delete;
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@ -110,7 +114,10 @@ private:
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void FlushResidualStretcherAudio();
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void OutputCallback(s16* buffer, std::size_t num_frames);
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std::atomic<bool> perform_time_stretching = false;
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Core::System& system;
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std::atomic<bool> enable_time_stretching = false;
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std::atomic<bool> performing_time_stretching = false;
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std::atomic<bool> flushing_time_stretcher = false;
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Common::RingBuffer<s16, 0x2000, 2> fifo;
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std::array<s16, 2> last_frame{};
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@ -31,7 +31,10 @@ using InterruptType = Service::DSP::InterruptType;
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namespace AudioCore {
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DspHle::DspHle()
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: DspHle(Core::System::GetInstance().Memory(), Core::System::GetInstance().CoreTiming()) {}
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: DspHle(Core::System::GetInstance(), Core::System::GetInstance().Memory(),
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Core::System::GetInstance().CoreTiming()) {}
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DspHle::DspHle(Core::System& system) : DspHle(system, system.Memory(), system.CoreTiming()) {}
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template <class Archive>
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void DspHle::serialize(Archive& ar, const unsigned int) {
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@ -442,8 +445,8 @@ void DspHle::Impl::AudioTickCallback(s64 cycles_late) {
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core_timing.ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
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}
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DspHle::DspHle(Memory::MemorySystem& memory, Core::Timing& timing)
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: impl(std::make_unique<Impl>(*this, memory, timing)) {}
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DspHle::DspHle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing)
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: DspInterface(system), impl(std::make_unique<Impl>(*this, memory, timing)) {}
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DspHle::~DspHle() = default;
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u16 DspHle::RecvData(u32 register_number) {
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@ -14,6 +14,10 @@
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#include "core/hle/service/dsp/dsp_dsp.h"
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#include "core/memory.h"
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namespace Core {
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class Timing;
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}
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namespace Memory {
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class MemorySystem;
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}
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@ -22,7 +26,8 @@ namespace AudioCore {
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class DspHle final : public DspInterface {
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public:
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explicit DspHle(Memory::MemorySystem& memory, Core::Timing& timing);
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explicit DspHle(Core::System& system);
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explicit DspHle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing);
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~DspHle();
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u16 RecvData(u32 register_number) override;
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@ -468,8 +468,12 @@ void DspLle::UnloadComponent() {
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impl->UnloadComponent();
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}
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DspLle::DspLle(Memory::MemorySystem& memory, Core::Timing& timing, bool multithread)
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: impl(std::make_unique<Impl>(timing, multithread)) {
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DspLle::DspLle(Core::System& system, bool multithread)
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: DspLle(system, system.Memory(), system.CoreTiming(), multithread) {}
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DspLle::DspLle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing,
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bool multithread)
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: DspInterface(system), impl(std::make_unique<Impl>(timing, multithread)) {
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Teakra::AHBMCallback ahbm;
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ahbm.read8 = [&memory](u32 address) -> u8 {
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return *memory.GetFCRAMPointer(address - Memory::FCRAM_PADDR);
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@ -11,11 +11,17 @@ namespace Core {
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class Timing;
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}
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namespace Memory {
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class MemorySystem;
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}
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namespace AudioCore {
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class DspLle final : public DspInterface {
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public:
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explicit DspLle(Memory::MemorySystem& memory, Core::Timing& timing, bool multithread);
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explicit DspLle(Core::System& system, bool multithread);
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explicit DspLle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing,
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bool multithread);
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~DspLle() override;
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u16 RecvData(u32 register_number) override;
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@ -354,6 +354,10 @@ PerfStats::Results System::GetAndResetPerfStats() {
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: PerfStats::Results{};
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}
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PerfStats::Results System::GetLastPerfStats() {
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return perf_stats ? perf_stats->GetLastStats() : PerfStats::Results{};
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}
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void System::Reschedule() {
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if (!reschedule_pending) {
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return;
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@ -408,10 +412,10 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
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const auto audio_emulation = Settings::values.audio_emulation.GetValue();
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if (audio_emulation == Settings::AudioEmulation::HLE) {
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dsp_core = std::make_unique<AudioCore::DspHle>(*memory, *timing);
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dsp_core = std::make_unique<AudioCore::DspHle>(*this);
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} else {
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const bool multithread = audio_emulation == Settings::AudioEmulation::LLEMultithreaded;
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dsp_core = std::make_unique<AudioCore::DspLle>(*memory, *timing, multithread);
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dsp_core = std::make_unique<AudioCore::DspLle>(*this, multithread);
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}
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memory->SetDSP(*dsp_core);
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@ -174,6 +174,8 @@ public:
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[[nodiscard]] PerfStats::Results GetAndResetPerfStats();
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[[nodiscard]] PerfStats::Results GetLastPerfStats();
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/**
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* Gets a reference to the emulated CPU.
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* @returns A reference to the emulated CPU.
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@ -47,13 +47,13 @@ PerfStats::~PerfStats() {
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}
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void PerfStats::BeginSystemFrame() {
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std::lock_guard lock{object_mutex};
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std::scoped_lock lock{object_mutex};
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frame_begin = Clock::now();
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}
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void PerfStats::EndSystemFrame() {
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std::lock_guard lock{object_mutex};
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std::scoped_lock lock{object_mutex};
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auto frame_end = Clock::now();
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const auto frame_time = frame_end - frame_begin;
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@ -69,13 +69,13 @@ void PerfStats::EndSystemFrame() {
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}
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void PerfStats::EndGameFrame() {
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std::lock_guard lock{object_mutex};
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std::scoped_lock lock{object_mutex};
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game_frames += 1;
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}
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double PerfStats::GetMeanFrametime() const {
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std::lock_guard lock{object_mutex};
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std::scoped_lock lock{object_mutex};
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if (current_index <= IgnoreFrames) {
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return 0;
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@ -87,7 +87,7 @@ double PerfStats::GetMeanFrametime() const {
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}
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PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
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std::lock_guard lock(object_mutex);
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std::scoped_lock lock{object_mutex};
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const auto now = Clock::now();
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// Walltime elapsed since stats were reset
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@ -95,12 +95,11 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
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const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
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Results results{};
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results.system_fps = static_cast<double>(system_frames) / interval;
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results.game_fps = static_cast<double>(game_frames) / interval;
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results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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static_cast<double>(system_frames);
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results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
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last_stats.system_fps = static_cast<double>(system_frames) / interval;
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last_stats.game_fps = static_cast<double>(game_frames) / interval;
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last_stats.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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static_cast<double>(system_frames);
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last_stats.emulation_speed = system_us_per_second.count() / 1'000'000.0;
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// Reset counters
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reset_point = now;
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@ -109,11 +108,17 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
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system_frames = 0;
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game_frames = 0;
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return results;
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return last_stats;
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}
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PerfStats::Results PerfStats::GetLastStats() {
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std::scoped_lock lock{object_mutex};
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return last_stats;
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}
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double PerfStats::GetLastFrameTimeScale() const {
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std::lock_guard lock{object_mutex};
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std::scoped_lock lock{object_mutex};
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constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
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return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
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@ -42,6 +42,8 @@ public:
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Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
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Results GetLastStats();
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/**
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* Returns the arithmetic mean of all frametime values stored in the performance history.
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*/
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@ -82,6 +84,9 @@ private:
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Clock::time_point frame_begin = reset_point;
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/// Total visible duration (including frame-limiting, etc.) of the previous system frame
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Clock::duration previous_frame_length = Clock::duration::zero();
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/// Last recorded performance statistics.
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Results last_stats;
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};
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class FrameLimiter {
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@ -22,8 +22,8 @@ TEST_CASE("DSP LLE vs HLE", "[audio_core][hle]") {
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Memory::MemorySystem lle_memory{system};
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Core::Timing lle_core_timing(1, 100);
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AudioCore::DspHle hle(hle_memory, hle_core_timing);
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AudioCore::DspLle lle(lle_memory, lle_core_timing, true);
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AudioCore::DspHle hle(system, hle_memory, hle_core_timing);
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AudioCore::DspLle lle(system, lle_memory, lle_core_timing, true);
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// Initialise LLE
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{
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@ -18,7 +18,7 @@ TEST_CASE("DSP LLE Sanity", "[audio_core][lle]") {
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Memory::MemorySystem memory{system};
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Core::Timing core_timing(1, 100);
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AudioCore::DspLle lle(memory, core_timing, true);
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AudioCore::DspLle lle(system, memory, core_timing, true);
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{
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FileUtil::SetUserPath();
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// dspaudio.cdc can be dumped from Pokemon X & Y, It can be found in the romfs at
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