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Memory: create MemorySystem class
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@ -172,6 +172,8 @@ void System::Reschedule() {
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System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
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LOG_DEBUG(HW_Memory, "initialized OK");
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memory = std::make_unique<Memory::MemorySystem>();
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timing = std::make_unique<Timing>();
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kernel = std::make_unique<Kernel::KernelSystem>(system_mode);
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@ -250,6 +252,14 @@ const Timing& System::CoreTiming() const {
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return *timing;
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}
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Memory::MemorySystem& System::Memory() {
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return *memory;
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}
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const Memory::MemorySystem& System::Memory() const {
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return *memory;
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}
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Cheats::CheatEngine& System::CheatEngine() {
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return *cheat_engine;
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}
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@ -16,6 +16,10 @@
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class EmuWindow;
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class ARM_Interface;
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namespace Memory {
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class MemorySystem;
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}
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namespace AudioCore {
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class DspInterface;
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}
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@ -188,6 +192,12 @@ public:
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/// Gets a const reference to the timing system
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const Timing& CoreTiming() const;
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/// Gets a reference to the memory system
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Memory::MemorySystem& Memory();
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/// Gets a const reference to the memory system
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const Memory::MemorySystem& Memory() const;
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/// Gets a reference to the cheat engine
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Cheats::CheatEngine& CheatEngine();
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@ -236,6 +246,9 @@ private:
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/// AppLoader used to load the current executing application
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std::unique_ptr<Loader::AppLoader> app_loader;
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/// Memory system
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std::unique_ptr<Memory::MemorySystem> memory;
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/// ARM11 CPU core
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std::unique_ptr<ARM_Interface> cpu_core;
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@ -254,4 +254,8 @@ void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode);
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/// Gets offset in FCRAM from a pointer inside FCRAM range
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u32 GetFCRAMOffset(u8* pointer);
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class MemorySystem {
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};
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} // namespace Memory
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