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citra_qt: add Clear Recent Files menu action
I had to edit a bit of the Restart action so that it does not go wrong because recent files are cleared.
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0233f3286c
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@ -312,6 +312,14 @@ void GMainWindow::InitializeRecentFileMenuActions() {
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ui.menu_recent_files->addAction(actions_recent_files[i]);
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}
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ui.menu_recent_files->addSeparator();
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QAction* action_clear_recent_files = new QAction(this);
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action_clear_recent_files->setText(tr("Clear Recent Files"));
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connect(action_clear_recent_files, &QAction::triggered, this, [this] {
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UISettings::values.recent_files.clear();
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UpdateRecentFiles();
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});
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ui.menu_recent_files->addAction(action_clear_recent_files);
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UpdateRecentFiles();
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}
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@ -347,10 +355,10 @@ void GMainWindow::InitializeHotkeys() {
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}
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}
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});
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connect(GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this, [&] {
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connect(GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this, [this] {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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BootGame(QString(UISettings::values.recent_files.first()));
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BootGame(QString(game_path));
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});
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connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated,
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ui.action_Screen_Layout_Swap_Screens, &QAction::trigger);
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@ -468,8 +476,7 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui.action_Restart, &QAction::triggered, this,
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[&] { BootGame(QString(UISettings::values.recent_files.first())); });
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connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
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connect(ui.action_Report_Compatibility, &QAction::triggered, this,
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&GMainWindow::OnMenuReportCompatibility);
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connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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@ -687,6 +694,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
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game_title = QString::fromStdString(title);
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SetupUIStrings();
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game_path = filename;
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Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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return true;
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}
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@ -784,6 +793,8 @@ void GMainWindow::ShutdownGame() {
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game_title.clear();
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SetupUIStrings();
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game_path.clear();
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}
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void GMainWindow::StoreRecentFile(const QString& filename) {
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@ -205,6 +205,8 @@ private:
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std::unique_ptr<EmuThread> emu_thread;
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// The title of the game currently running
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QString game_title;
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// The path to the game currently running
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QString game_path;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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