mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
vector_math: Convert typedefs to type aliases
This commit is contained in:
parent
47025552c7
commit
6b1ec838aa
@ -184,7 +184,7 @@ Vec2<T> operator*(const V& f, const Vec2<T>& vec) {
|
|||||||
return Vec2<T>(f * vec.x, f * vec.y);
|
return Vec2<T>(f * vec.x, f * vec.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef Vec2<float> Vec2f;
|
using Vec2f = Vec2<float>;
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
inline float Vec2<float>::Length() const {
|
inline float Vec2<float>::Length() const {
|
||||||
@ -406,7 +406,7 @@ inline float Vec3<float>::Normalize() {
|
|||||||
return length;
|
return length;
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef Vec3<float> Vec3f;
|
using Vec3f = Vec3<float>;
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
class Vec4 {
|
class Vec4 {
|
||||||
@ -613,7 +613,7 @@ Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) {
|
|||||||
return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w);
|
return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w);
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef Vec4<float> Vec4f;
|
using Vec4f = Vec4<float>;
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) {
|
static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) {
|
||||||
|
Loading…
Reference in New Issue
Block a user