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https://github.com/Lime3DS/Lime3DS.git
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hle: Get rid of global access to g_reschedule
This shouldn't be directly exposed if there's already a partial API that operates on it. We can just provide the rest of that API.
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@ -52,7 +52,7 @@ void RunLoop(int tight_loop) {
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}
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}
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HW::Update();
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HW::Update();
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if (HLE::g_reschedule) {
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if (HLE::RescheduleIsPending()) {
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Kernel::Reschedule();
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Kernel::Reschedule();
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}
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}
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}
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}
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@ -14,9 +14,13 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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namespace HLE {
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namespace {
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bool g_reschedule; ///< If true, immediately reschedules the CPU to a new thread
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bool reschedule; ///< If true, immediately reschedules the CPU to a new thread
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}
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namespace HLE {
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void Reschedule(const char *reason) {
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void Reschedule(const char *reason) {
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DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
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DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
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@ -29,13 +33,21 @@ void Reschedule(const char *reason) {
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Core::g_app_core->PrepareReschedule();
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Core::g_app_core->PrepareReschedule();
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g_reschedule = true;
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reschedule = true;
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}
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bool RescheduleIsPending() {
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return reschedule;
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}
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void DoneRescheduling() {
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reschedule = false;
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}
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}
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void Init() {
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void Init() {
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Service::Init();
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Service::Init();
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g_reschedule = false;
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reschedule = false;
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LOG_DEBUG(Kernel, "initialized OK");
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LOG_DEBUG(Kernel, "initialized OK");
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}
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}
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@ -13,9 +13,9 @@ const Handle INVALID_HANDLE = 0;
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namespace HLE {
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namespace HLE {
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extern bool g_reschedule; ///< If true, immediately reschedules the CPU to a new thread
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void Reschedule(const char *reason);
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void Reschedule(const char *reason);
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bool RescheduleIsPending();
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void DoneRescheduling();
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void Init();
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void Init();
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void Shutdown();
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void Shutdown();
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@ -483,7 +483,8 @@ void Reschedule() {
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Thread* cur = GetCurrentThread();
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Thread* cur = GetCurrentThread();
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Thread* next = PopNextReadyThread();
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Thread* next = PopNextReadyThread();
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HLE::g_reschedule = false;
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HLE::DoneRescheduling();
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// Don't bother switching to the same thread
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// Don't bother switching to the same thread
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if (next == cur)
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if (next == cur)
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