mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-01 07:55:07 +01:00
Add Discord Rich Presence Support (#3883)
* Initial Discord RPC support Build with Discord Presence ON Fix RPC detection Fix Time elapsed on pause; will now continue to count. * Fix CI builds with compile flag Addressed reviews Fix silly mistakes Fix 'Not in-game' display class instead of namespace Fix Revamped remove redundant code Using Pimpl pattern * Implement Null class * Fix config updation * Addressed All Reviews * externals/discord-rpc : Updated to latest commit
This commit is contained in:
parent
96c025e4c2
commit
6cb9a45154
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -34,3 +34,6 @@
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[submodule "cubeb"]
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path = externals/cubeb
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url = https://github.com/kinetiknz/cubeb.git
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[submodule "discord-rpc"]
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path = externals/discord-rpc
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url = https://github.com/discordapp/discord-rpc.git
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@ -13,3 +13,4 @@ TRAVIS_TAG
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# citra specific flags
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ENABLE_COMPATIBILITY_REPORTING
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USE_DISCORD_PRESENCE
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@ -3,7 +3,7 @@
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cd /citra
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mkdir build && cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON
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cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON
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make -j4
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ctest -VV -C Release
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@ -3,7 +3,7 @@
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cd /citra
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mkdir build && cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON
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cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON
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make -j4
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ctest -VV -C Release
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@ -7,7 +7,7 @@ export Qt5_DIR=$(brew --prefix)/opt/qt5
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export PATH="/usr/local/opt/ccache/libexec:$PATH"
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mkdir build && cd build
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cmake .. -DCMAKE_OSX_ARCHITECTURES="x86_64;x86_64h" -DCMAKE_BUILD_TYPE=Release -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON
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cmake .. -DCMAKE_OSX_ARCHITECTURES="x86_64;x86_64h" -DCMAKE_BUILD_TYPE=Release -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON
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make -j4
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ctest -VV -C Release
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@ -20,6 +20,8 @@ option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
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option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
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if(NOT EXISTS ${CMAKE_SOURCE_DIR}/.git/hooks/pre-commit)
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message(STATUS "Copying pre-commit hook")
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file(COPY hooks/pre-commit
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@ -44,9 +44,9 @@ before_build:
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$COMPAT = if ($env:ENABLE_COMPATIBILITY_REPORTING -eq $null) {0} else {$env:ENABLE_COMPATIBILITY_REPORTING}
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if ($env:BUILD_TYPE -eq 'msvc') {
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# redirect stderr and change the exit code to prevent powershell from cancelling the build if cmake prints a warning
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cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON .. 2>&1 && exit 0'
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cmd /C 'cmake -G "Visual Studio 15 2017 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON .. 2>&1 && exit 0'
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} else {
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C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DCMAKE_BUILD_TYPE=Release -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON .. 2>&1"
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C:\msys64\usr\bin\bash.exe -lc "cmake -G 'MSYS Makefiles' -DCMAKE_BUILD_TYPE=Release -DENABLE_QT_TRANSLATION=ON -DCITRA_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON .. 2>&1"
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}
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- cd ..
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18
externals/CMakeLists.txt
vendored
18
externals/CMakeLists.txt
vendored
@ -62,6 +62,18 @@ endif()
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add_subdirectory(enet)
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target_include_directories(enet INTERFACE ./enet/include)
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# Cubeb
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if (ENABLE_CUBEB)
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set(BUILD_TESTS OFF CACHE BOOL "")
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add_subdirectory(cubeb EXCLUDE_FROM_ALL)
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endif()
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# DiscordRPC
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if (USE_DISCORD_PRESENCE)
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add_subdirectory(discord-rpc)
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target_include_directories(discord-rpc INTERFACE ./discord-rpc/include)
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endif()
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if (ENABLE_WEB_SERVICE)
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# LibreSSL
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set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
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@ -80,9 +92,3 @@ if (ENABLE_WEB_SERVICE)
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add_library(json-headers INTERFACE)
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target_include_directories(json-headers INTERFACE ./json)
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endif()
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# Cubeb
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if(ENABLE_CUBEB)
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set(BUILD_TESTS OFF CACHE BOOL "")
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add_subdirectory(cubeb EXCLUDE_FROM_ALL)
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endif()
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1
externals/discord-rpc
vendored
Submodule
1
externals/discord-rpc
vendored
Submodule
@ -0,0 +1 @@
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Subproject commit 3d3ae7129d17643bc706da0a2eea85aafd10ab3a
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@ -68,6 +68,7 @@ add_executable(citra-qt
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debugger/registers.h
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debugger/wait_tree.cpp
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debugger/wait_tree.h
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discord.h
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game_list.cpp
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game_list.h
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game_list_p.h
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@ -201,6 +202,15 @@ target_link_libraries(citra-qt PRIVATE audio_core common core input_common netwo
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target_link_libraries(citra-qt PRIVATE Boost::boost glad nihstro-headers Qt5::OpenGL Qt5::Widgets Qt5::Multimedia)
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target_link_libraries(citra-qt PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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if (USE_DISCORD_PRESENCE)
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target_sources(citra-qt PUBLIC
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discord_impl.cpp
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discord_impl.h
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)
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target_link_libraries(citra-qt PRIVATE discord-rpc)
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target_compile_definitions(citra-qt PRIVATE -DUSE_DISCORD_PRESENCE)
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endif()
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if(UNIX AND NOT APPLE)
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install(TARGETS citra-qt RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
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endif()
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@ -207,6 +207,8 @@ void Config::ReadValues() {
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qt_config->beginGroup("UI");
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UISettings::values.theme = ReadSetting("theme", UISettings::themes[0].second).toString();
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UISettings::values.enable_discord_presence =
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ReadSetting("enable_discord_presence", true).toBool();
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qt_config->beginGroup("Updater");
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UISettings::values.check_for_update_on_start =
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@ -440,6 +442,7 @@ void Config::SaveValues() {
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qt_config->beginGroup("UI");
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WriteSetting("theme", UISettings::values.theme, UISettings::themes[0].second);
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WriteSetting("enable_discord_presence", UISettings::values.enable_discord_presence, true);
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qt_config->beginGroup("Updater");
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WriteSetting("check_for_update_on_start", UISettings::values.check_for_update_on_start, true);
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@ -5,6 +5,7 @@
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#include <QIcon>
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#include <QMessageBox>
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#include "citra_qt/configuration/configure_web.h"
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#include "citra_qt/ui_settings.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "ui_configure_web.h"
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@ -17,6 +18,9 @@ ConfigureWeb::ConfigureWeb(QWidget* parent)
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connect(ui->button_verify_login, &QPushButton::clicked, this, &ConfigureWeb::VerifyLogin);
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connect(this, &ConfigureWeb::LoginVerified, this, &ConfigureWeb::OnLoginVerified);
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#ifndef USE_DISCORD_PRESENCE
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ui->discord_group->setVisible(false);
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#endif
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this->setConfiguration();
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}
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@ -49,10 +53,13 @@ void ConfigureWeb::setConfiguration() {
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ui->label_telemetry_id->setText(
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tr("Telemetry ID: 0x%1").arg(QString::number(Core::GetTelemetryId(), 16).toUpper()));
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user_verified = true;
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ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence);
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}
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void ConfigureWeb::applyConfiguration() {
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Settings::values.enable_telemetry = ui->toggle_telemetry->isChecked();
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UISettings::values.enable_discord_presence = ui->toggle_discordrpc->isChecked();
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if (user_verified) {
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Settings::values.citra_username = ui->edit_username->text().toStdString();
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Settings::values.citra_token = ui->edit_token->text().toStdString();
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@ -170,6 +170,22 @@
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</item>
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</layout>
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</item>
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<item>
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<widget class="QGroupBox" name="discord_group">
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<property name="title">
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<string>Discord Presence</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_21">
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<item>
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<widget class="QCheckBox" name="toggle_discordrpc">
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<property name="text">
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<string>Show Current Game in your Discord Status</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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25
src/citra_qt/discord.h
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25
src/citra_qt/discord.h
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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namespace DiscordRPC {
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class DiscordInterface {
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public:
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virtual ~DiscordInterface() = default;
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virtual void Pause() = 0;
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virtual void Update() = 0;
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};
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class NullImpl : public DiscordInterface {
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public:
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~NullImpl() = default;
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void Pause() override {}
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void Update() override {}
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};
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} // namespace DiscordRPC
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51
src/citra_qt/discord_impl.cpp
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51
src/citra_qt/discord_impl.cpp
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@ -0,0 +1,51 @@
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <string>
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#include <discord_rpc.h>
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#include "citra_qt/discord_impl.h"
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#include "citra_qt/ui_settings.h"
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#include "common/common_types.h"
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#include "core/core.h"
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namespace DiscordRPC {
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DiscordImpl::DiscordImpl() {
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DiscordEventHandlers handlers{};
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// The number is the client ID for Citra, it's used for images and the
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// application name
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Discord_Initialize("461729900748079114", &handlers, 1, nullptr);
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}
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DiscordImpl::~DiscordImpl() {
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Discord_ClearPresence();
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Discord_Shutdown();
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}
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void DiscordImpl::Pause() {
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Discord_ClearPresence();
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}
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void DiscordImpl::Update() {
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s64 start_time = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch())
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.count();
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std::string title;
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if (Core::System::GetInstance().IsPoweredOn())
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Core::System::GetInstance().GetAppLoader().ReadTitle(title);
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DiscordRichPresence presence{};
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presence.largeImageKey = "citra_logo";
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presence.largeImageText = "Citra is an emulator for the Nintendo 3DS";
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if (Core::System::GetInstance().IsPoweredOn()) {
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presence.state = title.c_str();
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presence.details = "Currently in game";
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} else {
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presence.details = "Not in game";
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}
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presence.startTimestamp = start_time;
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Discord_UpdatePresence(&presence);
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}
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} // namespace DiscordRPC
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20
src/citra_qt/discord_impl.h
Normal file
20
src/citra_qt/discord_impl.h
Normal file
@ -0,0 +1,20 @@
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "citra_qt/discord.h"
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namespace DiscordRPC {
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class DiscordImpl : public DiscordInterface {
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public:
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DiscordImpl();
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~DiscordImpl();
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void Pause() override;
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void Update() override;
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};
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} // namespace DiscordRPC
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@ -34,6 +34,7 @@
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#include "citra_qt/debugger/profiler.h"
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#include "citra_qt/debugger/registers.h"
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#include "citra_qt/debugger/wait_tree.h"
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#include "citra_qt/discord.h"
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#include "citra_qt/game_list.h"
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#include "citra_qt/hotkeys.h"
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#include "citra_qt/main.h"
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@ -58,6 +59,10 @@
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#ifdef USE_DISCORD_PRESENCE
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#include "citra_qt/discord_impl.h"
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#endif
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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@ -120,6 +125,9 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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discord_rpc->Update();
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Network::Init();
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InitializeWidgets();
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@ -748,6 +756,7 @@ void GMainWindow::BootGame(const QString& filename) {
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}
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void GMainWindow::ShutdownGame() {
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discord_rpc->Pause();
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emu_thread->RequestStop();
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// Release emu threads from any breakpoints
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@ -763,6 +772,8 @@ void GMainWindow::ShutdownGame() {
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emu_thread->wait();
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emu_thread = nullptr;
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discord_rpc->Update();
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Camera::QtMultimediaCameraHandler::ReleaseHandlers();
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// The emulation is stopped, so closing the window or not does not matter anymore
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@ -1049,6 +1060,8 @@ void GMainWindow::OnStartGame() {
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ui.action_Stop->setEnabled(true);
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ui.action_Restart->setEnabled(true);
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ui.action_Report_Compatibility->setEnabled(true);
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discord_rpc->Update();
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}
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void GMainWindow::OnPauseGame() {
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@ -1184,11 +1197,14 @@ void GMainWindow::OnConfigure() {
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connect(&configureDialog, &ConfigureDialog::languageChanged, this,
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&GMainWindow::OnLanguageChanged);
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auto old_theme = UISettings::values.theme;
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const bool old_discord_presence = UISettings::values.enable_discord_presence;
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auto result = configureDialog.exec();
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if (result == QDialog::Accepted) {
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configureDialog.applyConfiguration();
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if (UISettings::values.theme != old_theme)
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UpdateUITheme();
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if (UISettings::values.enable_discord_presence != old_discord_presence)
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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emit UpdateThemedIcons();
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SyncMenuUISettings();
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config->Save();
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@ -1481,6 +1497,19 @@ void GMainWindow::RetranslateStatusBar() {
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multiplayer_state->retranslateUi();
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}
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void GMainWindow::SetDiscordEnabled(bool state) {
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#ifdef USE_DISCORD_PRESENCE
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if (state) {
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discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
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} else {
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discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
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}
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#else
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discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
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#endif
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discord_rpc->Update();
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}
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#ifdef main
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#undef main
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#endif
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|
@ -38,6 +38,9 @@ class QProgressBar;
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class RegistersWidget;
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class Updater;
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class WaitTreeWidget;
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namespace DiscordRPC {
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class DiscordInterface;
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}
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class GMainWindow : public QMainWindow {
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Q_OBJECT
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@ -61,6 +64,7 @@ public:
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~GMainWindow();
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GameList* game_list;
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std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
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signals:
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@ -108,6 +112,7 @@ private:
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void ShowUpdatePrompt();
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void ShowNoUpdatePrompt();
|
||||
void CheckForUpdates();
|
||||
void SetDiscordEnabled(bool state);
|
||||
|
||||
/**
|
||||
* Stores the filename in the recently loaded files list.
|
||||
|
@ -58,6 +58,9 @@ struct Values {
|
||||
bool update_on_close;
|
||||
bool check_for_update_on_start;
|
||||
|
||||
// Discord RPC
|
||||
bool enable_discord_presence;
|
||||
|
||||
QString roms_path;
|
||||
QString symbols_path;
|
||||
QString game_dir_deprecated;
|
||||
|
Loading…
Reference in New Issue
Block a user