mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
INI hw/sw renderer toggle
This commit is contained in:
parent
eca2b71fa8
commit
6d995b1ff6
@ -70,6 +70,8 @@ void Config::ReadValues() {
|
||||
Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
|
||||
|
||||
// Renderer
|
||||
Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
|
||||
|
||||
Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
|
||||
Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
|
||||
Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0);
|
||||
|
@ -42,6 +42,10 @@ gpu_refresh_rate =
|
||||
frame_skip =
|
||||
|
||||
[Renderer]
|
||||
# Whether to use software or hardware rendering.
|
||||
# 0 (default): Software, 1: Hardware
|
||||
use_hw_renderer =
|
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
||||
bg_red =
|
||||
|
@ -54,6 +54,8 @@ void Config::ReadValues() {
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("Renderer");
|
||||
Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
|
||||
|
||||
Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
|
||||
Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
|
||||
Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
|
||||
@ -105,6 +107,8 @@ void Config::SaveValues() {
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("Renderer");
|
||||
qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
|
||||
|
||||
// Cast to double because Qt's written float values are not human-readable
|
||||
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
|
||||
qt_config->setValue("bg_green", (double)Settings::values.bg_green);
|
||||
|
@ -45,6 +45,8 @@ struct Values {
|
||||
int region_value;
|
||||
|
||||
// Renderer
|
||||
bool use_hw_renderer;
|
||||
|
||||
float bg_red;
|
||||
float bg_green;
|
||||
float bg_blue;
|
||||
|
Loading…
Reference in New Issue
Block a user