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https://github.com/Lime3DS/Lime3DS.git
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HID: use AnalogDevice
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1d1329af23
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@ -100,4 +100,11 @@ std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) {
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*/
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using ButtonDevice = InputDevice<bool>;
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/**
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* An analog device is an input device that returns a tuple of x and y coordinates as status. The
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* coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up
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* direction
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*/
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using AnalogDevice = InputDevice<std::tuple<float, float>>;
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} // namespace Input
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@ -51,6 +51,7 @@ constexpr u64 gyroscope_update_ticks = BASE_CLOCK_RATE_ARM11 / 101;
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static std::atomic<bool> is_device_reload_pending;
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static std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
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buttons;
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static std::unique_ptr<Input::AnalogDevice> circle_pad;
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static PadState GetCirclePadDirectionState(s16 circle_pad_x, s16 circle_pad_y) {
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// 30 degree and 60 degree are angular thresholds for directions
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@ -86,12 +87,15 @@ static void LoadInputDevices() {
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std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN,
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Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END,
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buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
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circle_pad = Input::CreateDevice<Input::AnalogDevice>(
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Settings::values.analogs[Settings::NativeAnalog::CirclePad]);
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}
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static void UnloadInputDevices() {
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for (auto& button : buttons) {
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button.reset();
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}
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circle_pad.reset();
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}
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static void UpdatePadCallback(u64 userdata, int cycles_late) {
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@ -116,8 +120,11 @@ static void UpdatePadCallback(u64 userdata, int cycles_late) {
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state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
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// Get current circle pad position and update circle pad direction
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s16 circle_pad_x, circle_pad_y;
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std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState();
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float circle_pad_x_f, circle_pad_y_f;
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std::tie(circle_pad_x_f, circle_pad_y_f) = circle_pad->GetStatus();
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constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
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s16 circle_pad_x = static_cast<s16>(circle_pad_x_f * MAX_CIRCLEPAD_POS);
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s16 circle_pad_y = static_cast<s16>(circle_pad_y_f * MAX_CIRCLEPAD_POS);
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state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex;
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mem->pad.current_state.hex = state.hex;
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@ -111,6 +111,19 @@ static const std::array<const char*, NumButtons> mapping = {{
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}};
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} // namespace NativeButton
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namespace NativeAnalog {
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enum Values {
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CirclePad,
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CStick,
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NumAnalogs,
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};
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static const std::array<const char*, NumAnalogs> mapping = {{
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"circle_pad", "c_stick",
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}};
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} // namespace NumAnalog
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struct Values {
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// CheckNew3DS
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bool is_new_3ds;
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@ -120,6 +133,7 @@ struct Values {
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float pad_circle_modifier_scale;
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std::array<std::string, NativeButton::NumButtons> buttons;
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std::array<std::string, NativeAnalog::NumAnalogs> analogs;
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// Core
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bool use_cpu_jit;
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