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https://github.com/Lime3DS/Lime3DS.git
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Added new buttons to movie system
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6ad609a539
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@ -57,7 +57,9 @@ struct ControllerState {
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BitField<9, 1, u16_le> l;
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BitField<9, 1, u16_le> l;
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BitField<10, 1, u16_le> x;
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BitField<10, 1, u16_le> x;
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BitField<11, 1, u16_le> y;
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BitField<11, 1, u16_le> y;
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// Bits 12-15 are currently unused
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BitField<12, 1, u16_le> debug;
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BitField<13, 1, u16_le> gpio14;
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// Bits 14-15 are currently unused
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};
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};
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s16_le circle_pad_x;
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s16_le circle_pad_x;
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s16_le circle_pad_y;
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s16_le circle_pad_y;
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@ -161,6 +163,8 @@ void Movie::Play(Service::HID::PadState& pad_state, s16& circle_pad_x, s16& circ
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pad_state.l.Assign(s.pad_and_circle.l);
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pad_state.l.Assign(s.pad_and_circle.l);
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pad_state.x.Assign(s.pad_and_circle.x);
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pad_state.x.Assign(s.pad_and_circle.x);
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pad_state.y.Assign(s.pad_and_circle.y);
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pad_state.y.Assign(s.pad_and_circle.y);
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pad_state.debug.Assign(s.pad_and_circle.debug);
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pad_state.gpio14.Assign(s.pad_and_circle.gpio14);
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circle_pad_x = s.pad_and_circle.circle_pad_x;
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circle_pad_x = s.pad_and_circle.circle_pad_x;
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circle_pad_y = s.pad_and_circle.circle_pad_y;
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circle_pad_y = s.pad_and_circle.circle_pad_y;
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@ -281,6 +285,8 @@ void Movie::Record(const Service::HID::PadState& pad_state, const s16& circle_pa
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s.pad_and_circle.l.Assign(static_cast<u16>(pad_state.l));
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s.pad_and_circle.l.Assign(static_cast<u16>(pad_state.l));
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s.pad_and_circle.x.Assign(static_cast<u16>(pad_state.x));
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s.pad_and_circle.x.Assign(static_cast<u16>(pad_state.x));
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s.pad_and_circle.y.Assign(static_cast<u16>(pad_state.y));
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s.pad_and_circle.y.Assign(static_cast<u16>(pad_state.y));
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s.pad_and_circle.debug.Assign(static_cast<u16>(pad_state.debug));
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s.pad_and_circle.gpio14.Assign(static_cast<u16>(pad_state.gpio14));
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s.pad_and_circle.circle_pad_x = circle_pad_x;
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s.pad_and_circle.circle_pad_x = circle_pad_x;
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s.pad_and_circle.circle_pad_y = circle_pad_y;
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s.pad_and_circle.circle_pad_y = circle_pad_y;
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