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sdl: Check correct windowID based on event type. (#6703)
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@ -128,16 +128,54 @@ void EmuWindow_SDL2::InitializeSDL2() {
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SDL_SetMainReady();
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}
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u32 EmuWindow_SDL2::GetEventWindowId(const SDL_Event& event) const {
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switch (event.type) {
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case SDL_WINDOWEVENT:
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return event.window.windowID;
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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return event.key.windowID;
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case SDL_MOUSEMOTION:
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return event.motion.windowID;
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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return event.button.windowID;
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case SDL_MOUSEWHEEL:
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return event.wheel.windowID;
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case SDL_FINGERDOWN:
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case SDL_FINGERMOTION:
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case SDL_FINGERUP:
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return event.tfinger.windowID;
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case SDL_TEXTEDITING:
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return event.edit.windowID;
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case SDL_TEXTEDITING_EXT:
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return event.editExt.windowID;
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case SDL_TEXTINPUT:
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return event.text.windowID;
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case SDL_DROPBEGIN:
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case SDL_DROPFILE:
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case SDL_DROPTEXT:
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case SDL_DROPCOMPLETE:
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return event.drop.windowID;
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case SDL_USEREVENT:
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return event.user.windowID;
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default:
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// Event is not for any particular window, so we can just pretend it's for this one.
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return render_window_id;
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}
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}
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void EmuWindow_SDL2::PollEvents() {
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SDL_Event event;
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std::vector<SDL_Event> other_window_events;
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// SDL_PollEvent returns 0 when there are no more events in the event queue
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while (SDL_PollEvent(&event)) {
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if (event.window.windowID != render_window_id) {
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if (GetEventWindowId(event) != render_window_id) {
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other_window_events.push_back(event);
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continue;
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}
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switch (event.type) {
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case SDL_WINDOWEVENT:
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switch (event.window.event) {
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@ -8,6 +8,7 @@
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#include "common/common_types.h"
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#include "core/frontend/emu_window.h"
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union SDL_Event;
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struct SDL_Window;
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namespace Core {
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@ -35,6 +36,9 @@ public:
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void RequestClose();
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protected:
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/// Gets the ID of the window an event originated from.
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u32 GetEventWindowId(const SDL_Event& event) const;
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/// Called by PollEvents when a key is pressed or released.
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void OnKeyEvent(int key, u8 state);
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