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system: Add a function to see if the emulator is running.
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@ -17,6 +17,8 @@
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namespace System {
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namespace System {
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static bool is_powered_on{ false };
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Result Init(EmuWindow* emu_window) {
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Result Init(EmuWindow* emu_window) {
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Core::Init();
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Core::Init();
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CoreTiming::Init();
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CoreTiming::Init();
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@ -30,9 +32,15 @@ Result Init(EmuWindow* emu_window) {
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AudioCore::Init();
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AudioCore::Init();
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GDBStub::Init();
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GDBStub::Init();
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is_powered_on = true;
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return Result::Success;
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return Result::Success;
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}
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}
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bool IsPoweredOn() {
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return is_powered_on;
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}
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void Shutdown() {
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void Shutdown() {
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GDBStub::Shutdown();
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GDBStub::Shutdown();
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AudioCore::Shutdown();
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AudioCore::Shutdown();
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@ -42,6 +50,8 @@ void Shutdown() {
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HW::Shutdown();
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HW::Shutdown();
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CoreTiming::Shutdown();
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CoreTiming::Shutdown();
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Core::Shutdown();
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Core::Shutdown();
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is_powered_on = false;
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}
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}
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} // namespace
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} // namespace
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@ -16,6 +16,7 @@ enum class Result {
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};
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};
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Result Init(EmuWindow* emu_window);
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Result Init(EmuWindow* emu_window);
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bool IsPoweredOn();
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void Shutdown();
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void Shutdown();
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}
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}
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