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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
Kernel: pass ref down to Object and wrap ID counter into kernel state
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87426b29ff
commit
751ebe55e9
@ -65,7 +65,7 @@ SharedPtr<Thread> AddressArbiter::ResumeHighestPriorityThread(VAddr address) {
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return thread;
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}
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AddressArbiter::AddressArbiter(KernelSystem& kernel) {}
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AddressArbiter::AddressArbiter(KernelSystem& kernel) : Object(kernel) {}
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AddressArbiter::~AddressArbiter() {}
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SharedPtr<AddressArbiter> KernelSystem::CreateAddressArbiter(std::string name) {
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@ -13,7 +13,7 @@
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namespace Kernel {
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ClientPort::ClientPort(KernelSystem& kernel) : kernel(kernel) {}
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ClientPort::ClientPort(KernelSystem& kernel) : kernel(kernel), Object(kernel) {}
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ClientPort::~ClientPort() = default;
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ResultVal<SharedPtr<ClientSession>> ClientPort::Connect() {
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@ -13,7 +13,7 @@
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namespace Kernel {
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ClientSession::ClientSession(KernelSystem& kernel) {}
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ClientSession::ClientSession(KernelSystem& kernel) : Object(kernel) {}
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ClientSession::~ClientSession() {
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// This destructor will be called automatically when the last ClientSession handle is closed by
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// the emulated application.
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@ -12,7 +12,7 @@
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namespace Kernel {
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Event::Event(KernelSystem& kernel) {}
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Event::Event(KernelSystem& kernel) : WaitObject(kernel) {}
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Event::~Event() {}
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SharedPtr<Event> KernelSystem::CreateEvent(ResetType reset_type, std::string name) {
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@ -14,8 +14,6 @@
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namespace Kernel {
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std::atomic<u32> Object::next_object_id{0};
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/// Initialize the kernel
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KernelSystem::KernelSystem(u32 system_mode) {
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ConfigMem::Init();
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@ -25,8 +23,6 @@ KernelSystem::KernelSystem(u32 system_mode) {
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resource_limits = std::make_unique<ResourceLimitList>(*this);
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Kernel::ThreadingInit();
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Kernel::TimersInit();
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Object::next_object_id = 0;
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// TODO(Subv): Start the process ids from 10 for now, as lower PIDs are
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// reserved for low-level services
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Process::next_process_id = 10;
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@ -51,4 +47,8 @@ const ResourceLimitList& KernelSystem::ResourceLimit() const {
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return *resource_limits;
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}
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u32 KernelSystem::GenerateObjectID() {
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return next_object_id++;
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}
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} // namespace Kernel
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@ -4,6 +4,7 @@
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#pragma once
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#include <atomic>
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#include <memory>
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#include <string>
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#include <boost/smart_ptr/intrusive_ptr.hpp>
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@ -177,8 +178,11 @@ public:
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MemoryPermission other_permissions,
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std::string name = "Unknown Applet");
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u32 GenerateObjectID();
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private:
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std::unique_ptr<ResourceLimitList> resource_limits;
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std::atomic<u32> next_object_id{0};
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};
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} // namespace Kernel
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@ -24,7 +24,7 @@ void ReleaseThreadMutexes(Thread* thread) {
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thread->held_mutexes.clear();
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}
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Mutex::Mutex(KernelSystem& kernel) {}
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Mutex::Mutex(KernelSystem& kernel) : WaitObject(kernel) {}
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Mutex::~Mutex() {}
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SharedPtr<Mutex> KernelSystem::CreateMutex(bool initial_locked, std::string name) {
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@ -3,10 +3,13 @@
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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namespace Kernel {
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Object::Object(KernelSystem& kernel) : object_id{kernel.GenerateObjectID()} {}
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Object::~Object() = default;
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bool Object::IsWaitable() const {
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@ -11,6 +11,8 @@
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namespace Kernel {
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class KernelSystem;
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using Handle = u32;
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enum class HandleType : u32 {
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@ -37,6 +39,7 @@ enum {
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class Object : NonCopyable {
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public:
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explicit Object(KernelSystem& kernel);
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virtual ~Object();
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/// Returns a unique identifier for the object. For debugging purposes only.
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@ -58,15 +61,12 @@ public:
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*/
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bool IsWaitable() const;
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public:
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static std::atomic<u32> next_object_id;
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private:
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friend void intrusive_ptr_add_ref(Object*);
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friend void intrusive_ptr_release(Object*);
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std::atomic<u32> ref_count{0};
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std::atomic<u32> object_id{next_object_id++};
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std::atomic<u32> object_id;
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};
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// Special functions used by boost::instrusive_ptr to do automatic ref-counting
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@ -29,7 +29,7 @@ SharedPtr<CodeSet> KernelSystem::CreateCodeSet(std::string name, u64 program_id)
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return codeset;
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}
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CodeSet::CodeSet(KernelSystem& system) {}
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CodeSet::CodeSet(KernelSystem& kernel) : Object(kernel) {}
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CodeSet::~CodeSet() {}
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u32 Process::next_process_id;
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@ -304,7 +304,7 @@ ResultCode Process::LinearFree(VAddr target, u32 size) {
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return RESULT_SUCCESS;
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}
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Kernel::Process::Process(KernelSystem& kernel) : kernel(kernel) {}
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Kernel::Process::Process(KernelSystem& kernel) : Object(kernel), kernel(kernel) {}
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Kernel::Process::~Process() {}
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void ClearProcessList() {
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@ -9,7 +9,7 @@
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namespace Kernel {
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ResourceLimit::ResourceLimit(KernelSystem& kernel) {}
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ResourceLimit::ResourceLimit(KernelSystem& kernel) : Object(kernel) {}
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ResourceLimit::~ResourceLimit() {}
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SharedPtr<ResourceLimit> ResourceLimit::Create(KernelSystem& kernel, std::string name) {
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@ -10,7 +10,7 @@
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namespace Kernel {
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Semaphore::Semaphore(KernelSystem& kernel) {}
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Semaphore::Semaphore(KernelSystem& kernel) : WaitObject(kernel) {}
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Semaphore::~Semaphore() {}
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ResultVal<SharedPtr<Semaphore>> KernelSystem::CreateSemaphore(s32 initial_count, s32 max_count,
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@ -13,7 +13,7 @@
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namespace Kernel {
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ServerPort::ServerPort(KernelSystem& kernel) {}
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ServerPort::ServerPort(KernelSystem& kernel) : WaitObject(kernel) {}
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ServerPort::~ServerPort() {}
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ResultVal<SharedPtr<ServerSession>> ServerPort::Accept() {
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@ -13,7 +13,7 @@
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namespace Kernel {
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ServerSession::ServerSession(KernelSystem& kernel) {}
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ServerSession::ServerSession(KernelSystem& kernel) : WaitObject(kernel) {}
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ServerSession::~ServerSession() {
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// This destructor will be called automatically when the last ServerSession handle is closed by
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// the emulated application.
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@ -11,7 +11,7 @@
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namespace Kernel {
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SharedMemory::SharedMemory(KernelSystem& system) {}
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SharedMemory::SharedMemory(KernelSystem& kernel) : Object(kernel) {}
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SharedMemory::~SharedMemory() {}
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SharedPtr<SharedMemory> KernelSystem::CreateSharedMemory(SharedPtr<Process> owner_process, u32 size,
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@ -60,7 +60,7 @@ inline static u32 const NewThreadId() {
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return next_thread_id++;
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}
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Thread::Thread(KernelSystem&) : context(Core::CPU().NewContext()) {}
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Thread::Thread(KernelSystem& kernel) : WaitObject(kernel), context(Core::CPU().NewContext()) {}
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Thread::~Thread() {}
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Thread* GetCurrentThread() {
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@ -19,7 +19,7 @@ static CoreTiming::EventType* timer_callback_event_type = nullptr;
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// us to simply use a pool index or similar.
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static Kernel::HandleTable timer_callback_handle_table;
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Timer::Timer(KernelSystem& kernel) {}
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Timer::Timer(KernelSystem& kernel) : WaitObject(kernel) {}
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Timer::~Timer() {}
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SharedPtr<Timer> KernelSystem::CreateTimer(ResetType reset_type, std::string name) {
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@ -16,6 +16,8 @@ class Thread;
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/// Class that represents a Kernel object that a thread can be waiting on
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class WaitObject : public Object {
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public:
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using Object::Object;
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/**
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* Check if the specified thread should wait until the object is available
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* @param thread The thread about which we're deciding.
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