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https://github.com/Lime3DS/Lime3DS.git
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Look at direction of analog axis travel instead of instantaneous sample (#5509)
* Look at direction of analog axis travel instead of instantaneous sample * Clang-format * Use map count, use unordered_map * Improve digital vs. true analog axis heuristics
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@ -904,8 +904,41 @@ public:
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while (state.event_queue.Pop(event)) {
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while (state.event_queue.Pop(event)) {
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switch (event.type) {
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switch (event.type) {
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case SDL_JOYAXISMOTION:
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case SDL_JOYAXISMOTION:
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if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
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if (!axis_memory.count(event.jaxis.which) ||
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!axis_memory[event.jaxis.which].count(event.jaxis.axis)) {
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axis_memory[event.jaxis.which][event.jaxis.axis] = event.jaxis.value;
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axis_event_count[event.jaxis.which][event.jaxis.axis] = 1;
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break;
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break;
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} else {
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axis_event_count[event.jaxis.which][event.jaxis.axis]++;
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// The joystick and axis exist in our map if we take this branch, so no checks
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// needed
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if (std::abs(
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(event.jaxis.value - axis_memory[event.jaxis.which][event.jaxis.axis]) /
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32767.0) < 0.5) {
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break;
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} else {
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if (axis_event_count[event.jaxis.which][event.jaxis.axis] == 2 &&
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IsAxisAtPole(event.jaxis.value) &&
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IsAxisAtPole(axis_memory[event.jaxis.which][event.jaxis.axis])) {
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// If we have exactly two events and both are near a pole, this is
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// likely a digital input masquerading as an analog axis; Instead of
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// trying to look at the direction the axis travelled, assume the first
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// event was press and the second was release; This should handle most
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// digital axes while deferring to the direction of travel for analog
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// axes
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event.jaxis.value = std::copysign(
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32767, axis_memory[event.jaxis.which][event.jaxis.axis]);
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} else {
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// There are more than two events, so this is likely a true analog axis,
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// check the direction it travelled
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event.jaxis.value = std::copysign(
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32767, event.jaxis.value -
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axis_memory[event.jaxis.which][event.jaxis.axis]);
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}
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axis_memory.clear();
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axis_event_count.clear();
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}
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}
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}
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case SDL_JOYBUTTONUP:
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case SDL_JOYBUTTONUP:
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case SDL_JOYHATMOTION:
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case SDL_JOYHATMOTION:
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@ -914,6 +947,16 @@ public:
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}
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}
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return {};
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return {};
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}
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}
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private:
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// Determine whether an axis value is close to an extreme or center
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// Some controllers have a digital D-Pad as a pair of analog sticks, with 3 possible values per
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// axis, which is why the center must be considered a pole
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bool IsAxisAtPole(int16_t value) {
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return std::abs(value) >= 32767 || std::abs(value) < 327;
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}
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std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, int16_t>> axis_memory;
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std::unordered_map<SDL_JoystickID, std::unordered_map<uint8_t, uint32_t>> axis_event_count;
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};
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};
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class SDLAnalogPoller final : public SDLPoller {
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class SDLAnalogPoller final : public SDLPoller {
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