mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-18 05:51:49 +01:00
gl_rasterizer: Fix compilation for debug builds
This commit is contained in:
parent
006fe5fc0f
commit
75e5d0a6a0
@ -63,7 +63,7 @@ union PicaShaderConfig {
|
|||||||
// We don't sync const_color here because of the high variance, it is a
|
// We don't sync const_color here because of the high variance, it is a
|
||||||
// shader uniform instead.
|
// shader uniform instead.
|
||||||
const auto& tev_stages = regs.GetTevStages();
|
const auto& tev_stages = regs.GetTevStages();
|
||||||
DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size());
|
DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
|
||||||
for (size_t i = 0; i < tev_stages.size(); i++) {
|
for (size_t i = 0; i < tev_stages.size(); i++) {
|
||||||
const auto& tev_stage = tev_stages[i];
|
const auto& tev_stage = tev_stages[i];
|
||||||
state.tev_stages[i].sources_raw = tev_stage.sources_raw;
|
state.tev_stages[i].sources_raw = tev_stage.sources_raw;
|
||||||
|
Loading…
Reference in New Issue
Block a user