mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-02 08:25:07 +01:00
commit
7628f3a6fc
@ -15,6 +15,9 @@ public:
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explicit GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
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explicit GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
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QWidget* parent = nullptr);
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QWidget* parent = nullptr);
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStopping();
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private slots:
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private slots:
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void StartRecording();
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void StartRecording();
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void StopRecording();
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void StopRecording();
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@ -23,9 +26,6 @@ private slots:
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void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
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void OnBreakPointHit(Pica::DebugContext::Event event, void* data) override;
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void OnResumed() override;
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void OnResumed() override;
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStopping();
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signals:
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signals:
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void SetStartTracingButtonEnabled(bool enable);
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void SetStartTracingButtonEnabled(bool enable);
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void SetStopTracingButtonEnabled(bool enable);
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void SetStopTracingButtonEnabled(bool enable);
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@ -59,13 +59,14 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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statusBar()->hide();
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statusBar()->hide();
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InitializeWidgets();
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InitializeWidgets();
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InitializeDebugMenuActions();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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InitializeRecentFileMenuActions();
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InitializeHotkeys();
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InitializeHotkeys();
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SetDefaultUIGeometry();
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SetDefaultUIGeometry();
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RestoreUIState();
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RestoreUIState();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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ConnectWidgetEvents();
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setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
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setWindowTitle(QString("Citra | %1-%2").arg(Common::g_scm_branch, Common::g_scm_desc));
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@ -93,74 +94,85 @@ void GMainWindow::InitializeWidgets() {
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game_list = new GameList();
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game_list = new GameList();
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ui.horizontalLayout->addWidget(game_list);
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ui.horizontalLayout->addWidget(game_list);
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}
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void GMainWindow::InitializeDebugWidgets() {
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connect(ui.action_Create_Pica_Surface_Viewer, &QAction::triggered, this,
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&GMainWindow::OnCreateGraphicsSurfaceViewer);
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QMenu* debug_menu = ui.menu_View_Debugging;
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profilerWidget = new ProfilerWidget(this);
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profilerWidget = new ProfilerWidget(this);
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
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profilerWidget->hide();
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profilerWidget->hide();
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debug_menu->addAction(profilerWidget->toggleViewAction());
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#if MICROPROFILE_ENABLED
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this);
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microProfileDialog = new MicroProfileDialog(this);
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microProfileDialog->hide();
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microProfileDialog->hide();
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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#endif
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disasmWidget = new DisassemblerWidget(this, emu_thread.get());
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disasmWidget = new DisassemblerWidget(this, emu_thread.get());
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addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
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addDockWidget(Qt::BottomDockWidgetArea, disasmWidget);
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disasmWidget->hide();
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disasmWidget->hide();
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debug_menu->addAction(disasmWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, disasmWidget,
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&DisassemblerWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, disasmWidget,
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&DisassemblerWidget::OnEmulationStopping);
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registersWidget = new RegistersWidget(this);
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registersWidget = new RegistersWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, registersWidget);
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addDockWidget(Qt::RightDockWidgetArea, registersWidget);
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registersWidget->hide();
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registersWidget->hide();
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debug_menu->addAction(registersWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, registersWidget,
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&RegistersWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, registersWidget,
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&RegistersWidget::OnEmulationStopping);
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callstackWidget = new CallstackWidget(this);
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callstackWidget = new CallstackWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
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addDockWidget(Qt::RightDockWidgetArea, callstackWidget);
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callstackWidget->hide();
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callstackWidget->hide();
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debug_menu->addAction(callstackWidget->toggleViewAction());
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graphicsWidget = new GPUCommandStreamWidget(this);
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graphicsWidget = new GPUCommandStreamWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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addDockWidget(Qt::RightDockWidgetArea, graphicsWidget);
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graphicsWidget->hide();
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graphicsWidget->hide();
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debug_menu->addAction(graphicsWidget->toggleViewAction());
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graphicsCommandsWidget = new GPUCommandListWidget(this);
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graphicsCommandsWidget = new GPUCommandListWidget(this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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addDockWidget(Qt::RightDockWidgetArea, graphicsCommandsWidget);
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graphicsCommandsWidget->hide();
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graphicsCommandsWidget->hide();
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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graphicsBreakpointsWidget->hide();
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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graphicsVertexShaderWidget = new GraphicsVertexShaderWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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addDockWidget(Qt::RightDockWidgetArea, graphicsVertexShaderWidget);
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graphicsVertexShaderWidget->hide();
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graphicsVertexShaderWidget->hide();
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
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graphicsTracingWidget = new GraphicsTracingWidget(Pica::g_debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
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addDockWidget(Qt::RightDockWidgetArea, graphicsTracingWidget);
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graphicsTracingWidget->hide();
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graphicsTracingWidget->hide();
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, graphicsTracingWidget,
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&GraphicsTracingWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, graphicsTracingWidget,
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&GraphicsTracingWidget::OnEmulationStopping);
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waitTreeWidget = new WaitTreeWidget(this);
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waitTreeWidget = new WaitTreeWidget(this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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waitTreeWidget->hide();
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}
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void GMainWindow::InitializeDebugMenuActions() {
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auto graphicsSurfaceViewerAction = new QAction(tr("Create Pica Surface Viewer"), this);
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connect(graphicsSurfaceViewerAction, SIGNAL(triggered()), this,
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SLOT(OnCreateGraphicsSurfaceViewer()));
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QMenu* debug_menu = ui.menu_View->addMenu(tr("Debugging"));
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debug_menu->addAction(graphicsSurfaceViewerAction);
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debug_menu->addSeparator();
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debug_menu->addAction(profilerWidget->toggleViewAction());
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#if MICROPROFILE_ENABLED
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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debug_menu->addAction(disasmWidget->toggleViewAction());
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debug_menu->addAction(registersWidget->toggleViewAction());
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debug_menu->addAction(callstackWidget->toggleViewAction());
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debug_menu->addAction(graphicsWidget->toggleViewAction());
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debug_menu->addAction(graphicsCommandsWidget->toggleViewAction());
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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debug_menu->addAction(graphicsVertexShaderWidget->toggleViewAction());
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debug_menu->addAction(graphicsTracingWidget->toggleViewAction());
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
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&WaitTreeWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
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&WaitTreeWidget::OnEmulationStopping);
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}
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}
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void GMainWindow::InitializeRecentFileMenuActions() {
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void GMainWindow::InitializeRecentFileMenuActions() {
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@ -215,41 +227,40 @@ void GMainWindow::RestoreUIState() {
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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ToggleWindowMode();
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ToggleWindowMode();
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ui.actionDisplay_widget_title_bars->setChecked(UISettings::values.display_titlebar);
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ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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OnDisplayTitleBars(ui.actionDisplay_widget_title_bars->isChecked());
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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}
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}
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void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
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Qt::DirectConnection);
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
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SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
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SLOT(OnGameListOpenSaveFolder(u64)));
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connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
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Qt::DirectConnection);
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
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SLOT(OnMenuSelectGameListRoot()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Single_Window_Mode, SIGNAL(triggered(bool)), this, SLOT(ToggleWindowMode()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), disasmWidget,
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), disasmWidget, SLOT(OnEmulationStopping()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), registersWidget,
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), registersWidget, SLOT(OnEmulationStopping()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window,
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SLOT(OnEmulationStarting(EmuThread*)));
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping()));
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), graphicsTracingWidget,
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}
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(this, SIGNAL(EmulationStopping()), graphicsTracingWidget, SLOT(OnEmulationStopping()));
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void GMainWindow::ConnectMenuEvents() {
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connect(this, SIGNAL(EmulationStarting(EmuThread*)), waitTreeWidget,
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// File
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SLOT(OnEmulationStarting(EmuThread*)));
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(this, SIGNAL(EmulationStopping()), waitTreeWidget, SLOT(OnEmulationStopping()));
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connect(ui.action_Load_Symbol_Map, &QAction::triggered, this,
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&GMainWindow::OnMenuLoadSymbolMap);
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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// Emulation
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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// View
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connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
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&GMainWindow::ToggleWindowMode);
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connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
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&GMainWindow::OnDisplayTitleBars);
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}
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}
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void GMainWindow::OnDisplayTitleBars(bool show) {
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void GMainWindow::OnDisplayTitleBars(bool show) {
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@ -612,7 +623,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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UISettings::values.microprofile_visible = microProfileDialog->isVisible();
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UISettings::values.microprofile_visible = microProfileDialog->isVisible();
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#endif
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#endif
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UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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UISettings::values.display_titlebar = ui.actionDisplay_widget_title_bars->isChecked();
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UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
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UISettings::values.first_start = false;
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UISettings::values.first_start = false;
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game_list->SaveInterfaceLayout();
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game_list->SaveInterfaceLayout();
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@ -64,7 +64,7 @@ signals:
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private:
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private:
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void InitializeWidgets();
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void InitializeWidgets();
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void InitializeDebugMenuActions();
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void InitializeDebugWidgets();
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void InitializeRecentFileMenuActions();
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void InitializeRecentFileMenuActions();
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void InitializeHotkeys();
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void InitializeHotkeys();
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@ -72,6 +72,7 @@ private:
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void RestoreUIState();
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void RestoreUIState();
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void ConnectWidgetEvents();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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bool LoadROM(const QString& filename);
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bool LoadROM(const QString& filename);
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void BootGame(const QString& filename);
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void BootGame(const QString& filename);
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@ -79,8 +79,16 @@
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<property name="title">
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<property name="title">
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<string>&View</string>
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<string>&View</string>
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</property>
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</property>
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<widget class="QMenu" name="menu_View_Debugging">
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<property name="title">
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<string>Debugging</string>
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</property>
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<addaction name="action_Create_Pica_Surface_Viewer"/>
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<addaction name="separator"/>
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</widget>
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<addaction name="action_Single_Window_Mode"/>
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<addaction name="action_Single_Window_Mode"/>
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<addaction name="actionDisplay_widget_title_bars"/>
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<addaction name="action_Display_Dock_Widget_Headers"/>
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<addaction name="menu_View_Debugging"/>
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</widget>
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</widget>
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<widget class="QMenu" name="menu_Help">
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<widget class="QMenu" name="menu_Help">
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<property name="title">
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<property name="title">
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@ -151,7 +159,7 @@
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<string>Configure...</string>
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<string>Configure...</string>
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</property>
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</property>
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</action>
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</action>
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<action name="actionDisplay_widget_title_bars">
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<action name="action_Display_Dock_Widget_Headers">
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<property name="checkable">
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<property name="checkable">
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<bool>true</bool>
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<bool>true</bool>
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</property>
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</property>
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@ -167,44 +175,11 @@
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<string>Selects a folder to display in the game list</string>
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<string>Selects a folder to display in the game list</string>
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</property>
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</property>
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</action>
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</action>
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<action name="action_Create_Pica_Surface_Viewer">
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<property name="text">
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<string>Create Pica Surface Viewer</string>
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</property>
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</action>
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</widget>
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</widget>
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<resources/>
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<resources/>
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<connections>
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<connection>
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<sender>action_Exit</sender>
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<signal>triggered()</signal>
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<receiver>MainWindow</receiver>
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<slot>close()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>-1</x>
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<y>-1</y>
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</hint>
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<hint type="destinationlabel">
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<x>367</x>
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<y>314</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>actionDisplay_widget_title_bars</sender>
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<signal>triggered(bool)</signal>
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<receiver>MainWindow</receiver>
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<slot>OnDisplayTitleBars(bool)</slot>
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<hints>
|
|
||||||
<hint type="sourcelabel">
|
|
||||||
<x>-1</x>
|
|
||||||
<y>-1</y>
|
|
||||||
</hint>
|
|
||||||
<hint type="destinationlabel">
|
|
||||||
<x>540</x>
|
|
||||||
<y>364</y>
|
|
||||||
</hint>
|
|
||||||
</hints>
|
|
||||||
</connection>
|
|
||||||
</connections>
|
|
||||||
<slots>
|
|
||||||
<slot>OnConfigure()</slot>
|
|
||||||
<slot>OnDisplayTitleBars(bool)</slot>
|
|
||||||
</slots>
|
|
||||||
</ui>
|
</ui>
|
||||||
|
Loading…
Reference in New Issue
Block a user