mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-27 12:04:16 +01:00
video_core:fix warnings
This commit is contained in:
parent
c66594caf8
commit
796e8a9f24
@ -150,7 +150,7 @@ public:
|
||||
setup.uniforms.f[0] = Common::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num);
|
||||
|
||||
// The second uniform register and so on are used for receiving input vertices
|
||||
buffer_cur = setup.uniforms.f + 1;
|
||||
buffer_cur = setup.uniforms.f.data() + 1;
|
||||
|
||||
main_vertex_num = regs.pipeline.variable_vertex_main_num_minus_1 + 1;
|
||||
total_vertex_num = val;
|
||||
@ -200,7 +200,7 @@ private:
|
||||
template <class Archive>
|
||||
void save(Archive& ar, const unsigned int version) const {
|
||||
serialize_common(this, ar, version);
|
||||
auto buffer_idx = static_cast<u32>(buffer_cur - setup.uniforms.f);
|
||||
auto buffer_idx = static_cast<u32>(buffer_cur - setup.uniforms.f.data());
|
||||
ar << buffer_idx;
|
||||
}
|
||||
|
||||
@ -209,7 +209,7 @@ private:
|
||||
serialize_common(this, ar, version);
|
||||
u32 buffer_idx;
|
||||
ar >> buffer_idx;
|
||||
buffer_cur = setup.uniforms.f + buffer_idx;
|
||||
buffer_cur = setup.uniforms.f.data() + buffer_idx;
|
||||
}
|
||||
|
||||
BOOST_SERIALIZATION_SPLIT_MEMBER()
|
||||
@ -229,7 +229,7 @@ public:
|
||||
vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
|
||||
ASSERT(vs_output_num == regs.pipeline.gs_config.stride_minus_1 + 1);
|
||||
std::size_t vertex_num = regs.pipeline.gs_config.fixed_vertex_num_minus_1 + 1;
|
||||
buffer_cur = buffer_begin = setup.uniforms.f + regs.pipeline.gs_config.start_index;
|
||||
buffer_cur = buffer_begin = setup.uniforms.f.data() + regs.pipeline.gs_config.start_index;
|
||||
buffer_end = buffer_begin + vs_output_num * vertex_num;
|
||||
}
|
||||
|
||||
@ -273,9 +273,9 @@ private:
|
||||
template <class Archive>
|
||||
void save(Archive& ar, const unsigned int version) const {
|
||||
serialize_common(this, ar, version);
|
||||
auto buffer_offset = static_cast<u32>(buffer_begin - setup.uniforms.f);
|
||||
auto buffer_idx = static_cast<u32>(buffer_cur - setup.uniforms.f);
|
||||
auto buffer_size = static_cast<u32>(buffer_end - setup.uniforms.f);
|
||||
auto buffer_offset = static_cast<u32>(buffer_begin - setup.uniforms.f.data());
|
||||
auto buffer_idx = static_cast<u32>(buffer_cur - setup.uniforms.f.data());
|
||||
auto buffer_size = static_cast<u32>(buffer_end - setup.uniforms.f.data());
|
||||
ar << buffer_offset;
|
||||
ar << buffer_idx;
|
||||
ar << buffer_size;
|
||||
@ -288,9 +288,9 @@ private:
|
||||
ar >> buffer_offset;
|
||||
ar >> buffer_idx;
|
||||
ar >> buffer_size;
|
||||
buffer_begin = setup.uniforms.f + buffer_offset;
|
||||
buffer_cur = setup.uniforms.f + buffer_idx;
|
||||
buffer_end = setup.uniforms.f + buffer_size;
|
||||
buffer_begin = setup.uniforms.f.data() + buffer_offset;
|
||||
buffer_cur = setup.uniforms.f.data() + buffer_idx;
|
||||
buffer_end = setup.uniforms.f.data() + buffer_size;
|
||||
}
|
||||
|
||||
BOOST_SERIALIZATION_SPLIT_MEMBER()
|
||||
|
@ -32,8 +32,7 @@ void Shutdown() {
|
||||
|
||||
template <typename T>
|
||||
void Zero(T& o) {
|
||||
static_assert(std::is_trivially_copyable_v<T>,
|
||||
"It's undefined behavior to memset a non-trivially copyable type");
|
||||
static_assert(std::is_trivial_v<T>, "It's undefined behavior to memset a non-trivial type");
|
||||
memset(&o, 0, sizeof(o));
|
||||
}
|
||||
|
||||
@ -56,10 +55,10 @@ State::State() : geometry_pipeline(*this) {
|
||||
|
||||
void State::Reset() {
|
||||
Zero(regs);
|
||||
Zero(vs);
|
||||
Zero(gs);
|
||||
vs = {};
|
||||
gs = {};
|
||||
Zero(cmd_list);
|
||||
Zero(immediate);
|
||||
immediate = {};
|
||||
primitive_assembler.Reconfigure(PipelineRegs::TriangleTopology::List);
|
||||
vs_float_regs_counter = 0;
|
||||
vs_uniform_write_buffer.fill(0);
|
||||
|
@ -241,7 +241,7 @@ private:
|
||||
struct Uniforms {
|
||||
// The float uniforms are accessed by the shader JIT using SSE instructions, and are
|
||||
// therefore required to be 16-byte aligned.
|
||||
alignas(16) Common::Vec4<float24> f[96];
|
||||
alignas(16) std::array<Common::Vec4<float24>, 96> f;
|
||||
|
||||
std::array<bool, 16> b;
|
||||
std::array<Common::Vec4<u8>, 4> i;
|
||||
|
Loading…
Reference in New Issue
Block a user