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https://github.com/Lime3DS/Lime3DS.git
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video_core:fix warnings
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c66594caf8
commit
796e8a9f24
@ -150,7 +150,7 @@ public:
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setup.uniforms.f[0] = Common::MakeVec(vertex_num, vertex_num, vertex_num, vertex_num);
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// The second uniform register and so on are used for receiving input vertices
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buffer_cur = setup.uniforms.f + 1;
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buffer_cur = setup.uniforms.f.data() + 1;
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main_vertex_num = regs.pipeline.variable_vertex_main_num_minus_1 + 1;
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total_vertex_num = val;
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@ -200,7 +200,7 @@ private:
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template <class Archive>
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void save(Archive& ar, const unsigned int version) const {
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serialize_common(this, ar, version);
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auto buffer_idx = static_cast<u32>(buffer_cur - setup.uniforms.f);
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auto buffer_idx = static_cast<u32>(buffer_cur - setup.uniforms.f.data());
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ar << buffer_idx;
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}
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@ -209,7 +209,7 @@ private:
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serialize_common(this, ar, version);
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u32 buffer_idx;
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ar >> buffer_idx;
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buffer_cur = setup.uniforms.f + buffer_idx;
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buffer_cur = setup.uniforms.f.data() + buffer_idx;
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}
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BOOST_SERIALIZATION_SPLIT_MEMBER()
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@ -229,7 +229,7 @@ public:
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vs_output_num = regs.pipeline.vs_outmap_total_minus_1_a + 1;
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ASSERT(vs_output_num == regs.pipeline.gs_config.stride_minus_1 + 1);
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std::size_t vertex_num = regs.pipeline.gs_config.fixed_vertex_num_minus_1 + 1;
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buffer_cur = buffer_begin = setup.uniforms.f + regs.pipeline.gs_config.start_index;
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buffer_cur = buffer_begin = setup.uniforms.f.data() + regs.pipeline.gs_config.start_index;
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buffer_end = buffer_begin + vs_output_num * vertex_num;
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}
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@ -273,9 +273,9 @@ private:
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template <class Archive>
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void save(Archive& ar, const unsigned int version) const {
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serialize_common(this, ar, version);
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auto buffer_offset = static_cast<u32>(buffer_begin - setup.uniforms.f);
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auto buffer_idx = static_cast<u32>(buffer_cur - setup.uniforms.f);
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auto buffer_size = static_cast<u32>(buffer_end - setup.uniforms.f);
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auto buffer_offset = static_cast<u32>(buffer_begin - setup.uniforms.f.data());
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auto buffer_idx = static_cast<u32>(buffer_cur - setup.uniforms.f.data());
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auto buffer_size = static_cast<u32>(buffer_end - setup.uniforms.f.data());
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ar << buffer_offset;
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ar << buffer_idx;
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ar << buffer_size;
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@ -288,9 +288,9 @@ private:
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ar >> buffer_offset;
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ar >> buffer_idx;
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ar >> buffer_size;
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buffer_begin = setup.uniforms.f + buffer_offset;
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buffer_cur = setup.uniforms.f + buffer_idx;
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buffer_end = setup.uniforms.f + buffer_size;
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buffer_begin = setup.uniforms.f.data() + buffer_offset;
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buffer_cur = setup.uniforms.f.data() + buffer_idx;
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buffer_end = setup.uniforms.f.data() + buffer_size;
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}
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BOOST_SERIALIZATION_SPLIT_MEMBER()
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@ -32,8 +32,7 @@ void Shutdown() {
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template <typename T>
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void Zero(T& o) {
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static_assert(std::is_trivially_copyable_v<T>,
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"It's undefined behavior to memset a non-trivially copyable type");
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static_assert(std::is_trivial_v<T>, "It's undefined behavior to memset a non-trivial type");
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memset(&o, 0, sizeof(o));
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}
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@ -56,10 +55,10 @@ State::State() : geometry_pipeline(*this) {
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void State::Reset() {
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Zero(regs);
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Zero(vs);
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Zero(gs);
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vs = {};
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gs = {};
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Zero(cmd_list);
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Zero(immediate);
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immediate = {};
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primitive_assembler.Reconfigure(PipelineRegs::TriangleTopology::List);
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vs_float_regs_counter = 0;
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vs_uniform_write_buffer.fill(0);
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@ -241,7 +241,7 @@ private:
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struct Uniforms {
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// The float uniforms are accessed by the shader JIT using SSE instructions, and are
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// therefore required to be 16-byte aligned.
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alignas(16) Common::Vec4<float24> f[96];
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alignas(16) std::array<Common::Vec4<float24>, 96> f;
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std::array<bool, 16> b;
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std::array<Common::Vec4<u8>, 4> i;
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