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https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 01:59:22 +01:00
lime_qt: Moved command line option checking to earlier in execution, improving response time
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parent
d4edbb1eb2
commit
79f9fc30fe
@ -4,6 +4,7 @@
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#include <clocale>
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#include <clocale>
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#include <memory>
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#include <memory>
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#include <optional>
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#include <thread>
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#include <thread>
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#include <QFileDialog>
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#include <QFileDialog>
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#include <QFutureWatcher>
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#include <QFutureWatcher>
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@ -176,57 +177,9 @@ GMainWindow::GMainWindow(Core::System& system_)
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this->config = std::make_unique<Config>();
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this->config = std::make_unique<Config>();
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#ifdef __unix__
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SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
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#endif
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// register types to use in slots and signals
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qRegisterMetaType<std::size_t>("std::size_t");
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qRegisterMetaType<Service::AM::InstallStatus>("Service::AM::InstallStatus");
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// Register CameraFactory
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qt_cameras = std::make_shared<Camera::QtMultimediaCameraHandlerFactory>();
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Camera::RegisterFactory("image", std::make_unique<Camera::StillImageCameraFactory>());
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Camera::RegisterFactory("qt", std::make_unique<Camera::QtMultimediaCameraFactory>(qt_cameras));
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LoadTranslation();
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Pica::g_debug_context = Pica::DebugContext::Construct();
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setAcceptDrops(true);
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ui->setupUi(this);
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statusBar()->hide();
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
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discord_rpc->Update();
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play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
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Network::Init();
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movie.SetPlaybackCompletionCallback([this] {
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QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection);
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});
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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InitializeSaveStateMenuActions();
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InitializeHotkeys();
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#if ENABLE_QT_UPDATER
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ShowUpdaterWidgets();
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#else
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ui->action_Check_For_Updates->setVisible(false);
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ui->action_Open_Maintenance_Tool->setVisible(false);
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#endif
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SetDefaultUIGeometry();
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RestoreUIState();
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QStringList args = QApplication::arguments();
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QStringList args = QApplication::arguments();
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QString game_path;
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QString game_path;
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std::optional<bool> fullscreen_override;
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for (int i = 1; i < args.size(); ++i) {
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for (int i = 1; i < args.size(); ++i) {
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// Preserves drag/drop functionality
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// Preserves drag/drop functionality
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if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
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if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
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@ -245,13 +198,12 @@ GMainWindow::GMainWindow(Core::System& system_)
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}
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}
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video_dumping_path = args[++i];
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video_dumping_path = args[++i];
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video_dumping_on_start = true;
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video_dumping_on_start = true;
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ui->action_Dump_Video->setChecked(true);
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continue;
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continue;
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}
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}
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// Launch game in fullscreen mode
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// Launch game in fullscreen mode
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if (args[i] == QStringLiteral("-f")) {
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if (args[i] == QStringLiteral("-f")) {
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ui->action_Fullscreen->setChecked(true);
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fullscreen_override = true;
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continue;
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continue;
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}
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}
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@ -342,7 +294,7 @@ GMainWindow::GMainWindow(Core::System& system_)
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// Launch game in windowed mode
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// Launch game in windowed mode
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if (args[i] == QStringLiteral("-w")) {
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if (args[i] == QStringLiteral("-w")) {
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ui->action_Fullscreen->setChecked(false);
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fullscreen_override = false;
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continue;
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continue;
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}
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}
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@ -355,6 +307,60 @@ GMainWindow::GMainWindow(Core::System& system_)
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CheckForMigration();
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CheckForMigration();
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#ifdef __unix__
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SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
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#endif
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// register types to use in slots and signals
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qRegisterMetaType<std::size_t>("std::size_t");
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qRegisterMetaType<Service::AM::InstallStatus>("Service::AM::InstallStatus");
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// Register CameraFactory
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qt_cameras = std::make_shared<Camera::QtMultimediaCameraHandlerFactory>();
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Camera::RegisterFactory("image", std::make_unique<Camera::StillImageCameraFactory>());
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Camera::RegisterFactory("qt", std::make_unique<Camera::QtMultimediaCameraFactory>(qt_cameras));
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LoadTranslation();
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Pica::g_debug_context = Pica::DebugContext::Construct();
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setAcceptDrops(true);
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ui->setupUi(this);
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statusBar()->hide();
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
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discord_rpc->Update();
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play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
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Network::Init();
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movie.SetPlaybackCompletionCallback([this] {
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QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection);
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});
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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InitializeSaveStateMenuActions();
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InitializeHotkeys();
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#if ENABLE_QT_UPDATER
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ShowUpdaterWidgets();
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#else
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ui->action_Check_For_Updates->setVisible(false);
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ui->action_Open_Maintenance_Tool->setVisible(false);
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#endif
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SetDefaultUIGeometry();
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RestoreUIState();
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ui->action_Dump_Video->setChecked(video_dumping_on_start);
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if (fullscreen_override) {
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ui->action_Fullscreen->setChecked(*fullscreen_override);
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}
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ConnectAppEvents();
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ConnectAppEvents();
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ConnectMenuEvents();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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ConnectWidgetEvents();
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