lime_qt: Moved command line option checking to earlier in execution, improving response time

This commit is contained in:
OpenSauce04 2024-10-09 14:36:05 +01:00 committed by OpenSauce
parent d4edbb1eb2
commit 79f9fc30fe

View File

@ -4,6 +4,7 @@
#include <clocale> #include <clocale>
#include <memory> #include <memory>
#include <optional>
#include <thread> #include <thread>
#include <QFileDialog> #include <QFileDialog>
#include <QFutureWatcher> #include <QFutureWatcher>
@ -176,57 +177,9 @@ GMainWindow::GMainWindow(Core::System& system_)
this->config = std::make_unique<Config>(); this->config = std::make_unique<Config>();
#ifdef __unix__
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
// register types to use in slots and signals
qRegisterMetaType<std::size_t>("std::size_t");
qRegisterMetaType<Service::AM::InstallStatus>("Service::AM::InstallStatus");
// Register CameraFactory
qt_cameras = std::make_shared<Camera::QtMultimediaCameraHandlerFactory>();
Camera::RegisterFactory("image", std::make_unique<Camera::StillImageCameraFactory>());
Camera::RegisterFactory("qt", std::make_unique<Camera::QtMultimediaCameraFactory>(qt_cameras));
LoadTranslation();
Pica::g_debug_context = Pica::DebugContext::Construct();
setAcceptDrops(true);
ui->setupUi(this);
statusBar()->hide();
default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme();
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update();
play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
Network::Init();
movie.SetPlaybackCompletionCallback([this] {
QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection);
});
InitializeWidgets();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
InitializeSaveStateMenuActions();
InitializeHotkeys();
#if ENABLE_QT_UPDATER
ShowUpdaterWidgets();
#else
ui->action_Check_For_Updates->setVisible(false);
ui->action_Open_Maintenance_Tool->setVisible(false);
#endif
SetDefaultUIGeometry();
RestoreUIState();
QStringList args = QApplication::arguments(); QStringList args = QApplication::arguments();
QString game_path; QString game_path;
std::optional<bool> fullscreen_override;
for (int i = 1; i < args.size(); ++i) { for (int i = 1; i < args.size(); ++i) {
// Preserves drag/drop functionality // Preserves drag/drop functionality
if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) { if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
@ -245,13 +198,12 @@ GMainWindow::GMainWindow(Core::System& system_)
} }
video_dumping_path = args[++i]; video_dumping_path = args[++i];
video_dumping_on_start = true; video_dumping_on_start = true;
ui->action_Dump_Video->setChecked(true);
continue; continue;
} }
// Launch game in fullscreen mode // Launch game in fullscreen mode
if (args[i] == QStringLiteral("-f")) { if (args[i] == QStringLiteral("-f")) {
ui->action_Fullscreen->setChecked(true); fullscreen_override = true;
continue; continue;
} }
@ -342,7 +294,7 @@ GMainWindow::GMainWindow(Core::System& system_)
// Launch game in windowed mode // Launch game in windowed mode
if (args[i] == QStringLiteral("-w")) { if (args[i] == QStringLiteral("-w")) {
ui->action_Fullscreen->setChecked(false); fullscreen_override = false;
continue; continue;
} }
@ -355,6 +307,60 @@ GMainWindow::GMainWindow(Core::System& system_)
CheckForMigration(); CheckForMigration();
#ifdef __unix__
SetGamemodeEnabled(Settings::values.enable_gamemode.GetValue());
#endif
// register types to use in slots and signals
qRegisterMetaType<std::size_t>("std::size_t");
qRegisterMetaType<Service::AM::InstallStatus>("Service::AM::InstallStatus");
// Register CameraFactory
qt_cameras = std::make_shared<Camera::QtMultimediaCameraHandlerFactory>();
Camera::RegisterFactory("image", std::make_unique<Camera::StillImageCameraFactory>());
Camera::RegisterFactory("qt", std::make_unique<Camera::QtMultimediaCameraFactory>(qt_cameras));
LoadTranslation();
Pica::g_debug_context = Pica::DebugContext::Construct();
setAcceptDrops(true);
ui->setupUi(this);
statusBar()->hide();
default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme();
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update();
play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
Network::Init();
movie.SetPlaybackCompletionCallback([this] {
QMetaObject::invokeMethod(this, "OnMoviePlaybackCompleted", Qt::BlockingQueuedConnection);
});
InitializeWidgets();
InitializeDebugWidgets();
InitializeRecentFileMenuActions();
InitializeSaveStateMenuActions();
InitializeHotkeys();
#if ENABLE_QT_UPDATER
ShowUpdaterWidgets();
#else
ui->action_Check_For_Updates->setVisible(false);
ui->action_Open_Maintenance_Tool->setVisible(false);
#endif
SetDefaultUIGeometry();
RestoreUIState();
ui->action_Dump_Video->setChecked(video_dumping_on_start);
if (fullscreen_override) {
ui->action_Fullscreen->setChecked(*fullscreen_override);
}
ConnectAppEvents(); ConnectAppEvents();
ConnectMenuEvents(); ConnectMenuEvents();
ConnectWidgetEvents(); ConnectWidgetEvents();