mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 18:19:21 +01:00
Replace MathUtil::Clamp with its std counterpart
This commit is contained in:
parent
14878a17d9
commit
7a3e126a4f
@ -9,7 +9,6 @@
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#include "audio_core/codec.h"
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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namespace AudioCore {
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namespace Codec {
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@ -51,7 +50,7 @@ StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count,
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// Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
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int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11;
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// Clamp to output range.
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val = MathUtil::Clamp(val, -32768, 32767);
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val = std::clamp(val, -32768, 32767);
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// Advance output feedback.
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yn2 = yn1;
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yn1 = val;
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@ -8,7 +8,6 @@
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#include "audio_core/hle/filter.h"
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#include "audio_core/hle/shared_memory.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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namespace AudioCore {
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namespace HLE {
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@ -68,7 +67,7 @@ std::array<s16, 2> SourceFilters::SimpleFilter::ProcessSample(const std::array<s
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std::array<s16, 2> y0;
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for (size_t i = 0; i < 2; i++) {
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const s32 tmp = (b0 * x0[i] + a1 * y1[i]) >> 15;
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y0[i] = MathUtil::Clamp(tmp, -32768, 32767);
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y0[i] = std::clamp(tmp, -32768, 32767);
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}
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y1 = y0;
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@ -102,7 +101,7 @@ std::array<s16, 2> SourceFilters::BiquadFilter::ProcessSample(const std::array<s
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std::array<s16, 2> y0;
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for (size_t i = 0; i < 2; i++) {
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const s32 tmp = (b0 * x0[i] + b1 * x1[i] + b2 * x2[i] + a1 * y1[i] + a2 * y2[i]) >> 14;
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y0[i] = MathUtil::Clamp(tmp, -32768, 32767);
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y0[i] = std::clamp(tmp, -32768, 32767);
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}
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x2 = x1;
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@ -7,7 +7,6 @@
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#include "audio_core/hle/mixers.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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namespace AudioCore {
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namespace HLE {
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@ -87,7 +86,7 @@ void Mixers::ParseConfig(DspConfiguration& config) {
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}
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static s16 ClampToS16(s32 value) {
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return static_cast<s16>(MathUtil::Clamp(value, -32768, 32767));
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return static_cast<s16>(std::clamp(value, -32768, 32767));
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}
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static std::array<s16, 2> AddAndClampToS16(const std::array<s16, 2>& a,
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@ -4,7 +4,6 @@
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#include "audio_core/interpolate.h"
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#include "common/assert.h"
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#include "common/math_util.h"
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namespace AudioCore {
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namespace AudioInterp {
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@ -63,8 +62,8 @@ void Linear(State& state, StereoBuffer16& input, float rate, StereoFrame16& outp
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StepOverSamples(state, input, rate, output, outputi,
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[](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
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// This is a saturated subtraction. (Verified by black-box fuzzing.)
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s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767);
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s64 delta1 = MathUtil::Clamp<s64>(x1[1] - x0[1], -32768, 32767);
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s64 delta0 = std::clamp<s64>(x1[0] - x0[0], -32768, 32767);
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s64 delta1 = std::clamp<s64>(x1[1] - x0[1], -32768, 32767);
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return std::array<s16, 2>{
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static_cast<s16>(x0[0] + fraction * delta0 / scale_factor),
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@ -10,7 +10,6 @@
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#include "audio_core/time_stretch.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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using steady_clock = std::chrono::steady_clock;
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@ -20,7 +19,7 @@ constexpr double MIN_RATIO = 0.1;
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constexpr double MAX_RATIO = 100.0;
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static double ClampRatio(double ratio) {
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return MathUtil::Clamp(ratio, MIN_RATIO, MAX_RATIO);
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return std::clamp(ratio, MIN_RATIO, MAX_RATIO);
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}
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constexpr double MIN_DELAY_TIME = 0.05; // Units: seconds
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@ -5,7 +5,6 @@
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#include <cstring>
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#include <QImage>
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#include "citra_qt/camera/camera_util.h"
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#include "common/math_util.h"
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#include "core/frontend/camera/factory.h"
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#include "core/frontend/camera/interface.h"
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@ -191,9 +190,10 @@ std::vector<u16> Rgb2Yuv(const QImage& source, int width, int height) {
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if (write) {
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pu = (pu + u) / 2;
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pv = (pv + v) / 2;
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using MathUtil::Clamp;
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*(dest++) = static_cast<u16>(Clamp(py, 0, 0xFF) | (Clamp(pu, 0, 0xFF) << 8));
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*(dest++) = static_cast<u16>(Clamp(y, 0, 0xFF) | (Clamp(pv, 0, 0xFF) << 8));
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*(dest++) =
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static_cast<u16>(std::clamp(py, 0, 0xFF) | (std::clamp(pu, 0, 0xFF) << 8));
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*(dest++) =
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static_cast<u16>(std::clamp(y, 0, 0xFF) | (std::clamp(pv, 0, 0xFF) << 8));
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} else {
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py = y;
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pu = u;
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@ -17,11 +17,6 @@ inline bool IntervalsIntersect(unsigned start0, unsigned length0, unsigned start
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return (std::max(start0, start1) < std::min(start0 + length0, start1 + length1));
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}
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template <typename T>
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inline T Clamp(const T val, const T& min, const T& max) {
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return std::max(min, std::min(max, val));
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}
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template <class T>
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struct Rectangle {
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T left;
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@ -9,7 +9,6 @@
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#include "common/assert.h"
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#include "common/color.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "common/vector_math.h"
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#include "core/hle/service/y2r_u.h"
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#include "core/hw/y2r.h"
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@ -70,10 +69,9 @@ static void ConvertYUVToRGB(InputFormat input_format, const u8* input_Y, const u
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unsigned int tile = x / 8;
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unsigned int tile_x = x % 8;
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u32* out = &output[tile][y * 8 + tile_x];
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using MathUtil::Clamp;
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*out = ((u32)Clamp(r >> 5, 0, 0xFF) << 24) | ((u32)Clamp(g >> 5, 0, 0xFF) << 16) |
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((u32)Clamp(b >> 5, 0, 0xFF) << 8);
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*out = ((u32)std::clamp(r >> 5, 0, 0xFF) << 24) |
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((u32)std::clamp(g >> 5, 0, 0xFF) << 16) |
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((u32)std::clamp(b >> 5, 0, 0xFF) << 8);
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}
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}
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}
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@ -5,7 +5,6 @@
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#include <chrono>
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#include <mutex>
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#include <thread>
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#include "common/math_util.h"
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#include "core/hw/gpu.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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@ -92,7 +91,7 @@ void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
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(current_system_time_us - previous_system_time_us) / sleep_scale));
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frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
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frame_limiting_delta_err =
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MathUtil::Clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
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std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
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if (frame_limiting_delta_err > microseconds::zero()) {
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std::this_thread::sleep_for(frame_limiting_delta_err);
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@ -44,7 +44,7 @@ public:
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tilt_angle = 0;
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} else {
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tilt_direction = mouse_move.Cast<float>();
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tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
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tilt_angle = std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f,
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MathUtil::PI * this->tilt_clamp / 180.0f);
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}
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}
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@ -10,7 +10,6 @@
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/vector_math.h"
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@ -534,16 +533,16 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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: (depth_surface == nullptr ? 1u : depth_surface->res_scale);
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MathUtil::Rectangle<u32> draw_rect{
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect_unscaled.left * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Left
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect_unscaled.top * res_scale,
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surfaces_rect.bottom, surfaces_rect.top)), // Top
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect_unscaled.right * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Right
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect_unscaled.bottom * res_scale,
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surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
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@ -18,7 +18,6 @@
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#include "common/bit_field.h"
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#include "common/color.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/scope_exit.h"
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#include "common/vector_math.h"
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@ -1359,14 +1358,11 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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}
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MathUtil::Rectangle<u32> viewport_clamped{
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static_cast<u32>(std::clamp(viewport_rect.left, 0, static_cast<s32>(config.GetWidth()))),
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static_cast<u32>(std::clamp(viewport_rect.top, 0, static_cast<s32>(config.GetHeight()))),
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static_cast<u32>(std::clamp(viewport_rect.right, 0, static_cast<s32>(config.GetWidth()))),
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static_cast<u32>(
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MathUtil::Clamp(viewport_rect.left, 0, static_cast<s32>(config.GetWidth()))),
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static_cast<u32>(
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MathUtil::Clamp(viewport_rect.top, 0, static_cast<s32>(config.GetHeight()))),
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static_cast<u32>(
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MathUtil::Clamp(viewport_rect.right, 0, static_cast<s32>(config.GetWidth()))),
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static_cast<u32>(
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MathUtil::Clamp(viewport_rect.bottom, 0, static_cast<s32>(config.GetHeight())))};
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std::clamp(viewport_rect.bottom, 0, static_cast<s32>(config.GetHeight())))};
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// get color and depth surfaces
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SurfaceParams color_params;
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@ -8,7 +8,6 @@
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#include "common/color.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/vector_math.h"
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#include "core/hw/gpu.h"
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#include "core/memory.h"
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@ -301,8 +300,8 @@ Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4
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UNIMPLEMENTED();
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}
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return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255),
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MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255));
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return Math::Vec4<u8>(std::clamp(result.r(), 0, 255), std::clamp(result.g(), 0, 255),
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std::clamp(result.b(), 0, 255), std::clamp(result.a(), 0, 255));
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};
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u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) {
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@ -400,7 +399,7 @@ void DrawShadowMapPixel(int x, int y, u32 depth, u8 stencil) {
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float16 linear = float16::FromRaw(shadow.linear);
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float16 x = float16::FromFloat32(static_cast<float>(depth) / ref_z);
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float16 stencil_new = float16::FromFloat32(stencil) / (constant + linear * x);
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stencil = static_cast<u8>(MathUtil::Clamp(stencil_new.ToFloat32(), 0.0f, 255.0f));
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stencil = static_cast<u8>(std::clamp(stencil_new.ToFloat32(), 0.0f, 255.0f));
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if (stencil < ref_s)
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EncodeX24S8Shadow(stencil, dst_pixel);
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@ -2,7 +2,6 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/math_util.h"
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#include "video_core/swrasterizer/lighting.h"
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namespace Pica {
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@ -96,10 +95,10 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
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size_t lut =
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static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num;
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float sample_loc = MathUtil::Clamp(scale * distance + bias, 0.0f, 1.0f);
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float sample_loc = std::clamp(scale * distance + bias, 0.0f, 1.0f);
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u8 lutindex =
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static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f));
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static_cast<u8>(std::clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f));
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float delta = sample_loc * 256 - lutindex;
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dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta);
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}
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@ -158,11 +157,11 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
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result = std::max(result, 0.0f);
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float flr = std::floor(result * 256.0f);
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index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f));
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index = static_cast<u8>(std::clamp(flr, 0.0f, 255.0f));
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delta = result * 256 - index;
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} else {
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float flr = std::floor(result * 128.0f);
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s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f));
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s8 signed_index = static_cast<s8>(std::clamp(flr, -128.0f, 127.0f));
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delta = result * 128.0f - signed_index;
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index = static_cast<u8>(signed_index);
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}
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@ -316,15 +315,15 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors(
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diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f);
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auto diffuse = Math::MakeVec<float>(MathUtil::Clamp(diffuse_sum.x, 0.0f, 1.0f) * 255,
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MathUtil::Clamp(diffuse_sum.y, 0.0f, 1.0f) * 255,
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MathUtil::Clamp(diffuse_sum.z, 0.0f, 1.0f) * 255,
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MathUtil::Clamp(diffuse_sum.w, 0.0f, 1.0f) * 255)
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auto diffuse = Math::MakeVec<float>(std::clamp(diffuse_sum.x, 0.0f, 1.0f) * 255,
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std::clamp(diffuse_sum.y, 0.0f, 1.0f) * 255,
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std::clamp(diffuse_sum.z, 0.0f, 1.0f) * 255,
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std::clamp(diffuse_sum.w, 0.0f, 1.0f) * 255)
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.Cast<u8>();
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auto specular = Math::MakeVec<float>(MathUtil::Clamp(specular_sum.x, 0.0f, 1.0f) * 255,
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MathUtil::Clamp(specular_sum.y, 0.0f, 1.0f) * 255,
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MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255,
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MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255)
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auto specular = Math::MakeVec<float>(std::clamp(specular_sum.x, 0.0f, 1.0f) * 255,
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std::clamp(specular_sum.y, 0.0f, 1.0f) * 255,
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std::clamp(specular_sum.z, 0.0f, 1.0f) * 255,
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std::clamp(specular_sum.w, 0.0f, 1.0f) * 255)
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.Cast<u8>();
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return std::make_tuple(diffuse, specular);
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}
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@ -11,7 +11,6 @@
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#include "common/color.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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#include "common/quaternion.h"
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#include "common/vector_math.h"
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@ -271,7 +270,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
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}
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// Clamp the result
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depth = MathUtil::Clamp(depth, 0.0f, 1.0f);
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depth = std::clamp(depth, 0.0f, 1.0f);
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// Perspective correct attribute interpolation:
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// Attribute values cannot be calculated by simple linear interpolation since
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@ -645,11 +644,11 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
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}
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// Generate clamped fog factor from LUT for given fog index
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float fog_i = MathUtil::Clamp(floorf(fog_index), 0.0f, 127.0f);
|
||||
float fog_i = std::clamp(floorf(fog_index), 0.0f, 127.0f);
|
||||
float fog_f = fog_index - fog_i;
|
||||
const auto& fog_lut_entry = g_state.fog.lut[static_cast<unsigned int>(fog_i)];
|
||||
float fog_factor = fog_lut_entry.ToFloat() + fog_lut_entry.DiffToFloat() * fog_f;
|
||||
fog_factor = MathUtil::Clamp(fog_factor, 0.0f, 1.0f);
|
||||
fog_factor = std::clamp(fog_factor, 0.0f, 1.0f);
|
||||
|
||||
// Blend the fog
|
||||
for (unsigned i = 0; i < 3; i++) {
|
||||
|
@ -6,7 +6,6 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "video_core/regs_texturing.h"
|
||||
#include "video_core/swrasterizer/texturing.h"
|
||||
@ -148,9 +147,9 @@ Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> i
|
||||
// (byte) 128 is correct
|
||||
auto result =
|
||||
input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128);
|
||||
result.r() = MathUtil::Clamp<int>(result.r(), 0, 255);
|
||||
result.g() = MathUtil::Clamp<int>(result.g(), 0, 255);
|
||||
result.b() = MathUtil::Clamp<int>(result.b(), 0, 255);
|
||||
result.r() = std::clamp<int>(result.r(), 0, 255);
|
||||
result.g() = std::clamp<int>(result.g(), 0, 255);
|
||||
result.b() = std::clamp<int>(result.b(), 0, 255);
|
||||
return result.Cast<u8>();
|
||||
}
|
||||
|
||||
@ -218,7 +217,7 @@ u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) {
|
||||
case Operation::AddSigned: {
|
||||
// TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
|
||||
auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128;
|
||||
return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255));
|
||||
return static_cast<u8>(std::clamp<int>(result, 0, 255));
|
||||
}
|
||||
|
||||
case Operation::Lerp:
|
||||
|
@ -6,7 +6,6 @@
|
||||
#include "common/bit_field.h"
|
||||
#include "common/color.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "video_core/texture/etc1.h"
|
||||
|
||||
@ -110,9 +109,9 @@ union ETC1Tile {
|
||||
if (GetNegationFlag(texel))
|
||||
modifier *= -1;
|
||||
|
||||
ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255);
|
||||
ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255);
|
||||
ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255);
|
||||
ret.r() = std::clamp(ret.r() + modifier, 0, 255);
|
||||
ret.g() = std::clamp(ret.g() + modifier, 0, 255);
|
||||
ret.b() = std::clamp(ret.b() + modifier, 0, 255);
|
||||
|
||||
return ret.Cast<u8>();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user