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renderer_opengl: Apply styling suggestions
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6109935b73
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@ -27,7 +27,8 @@ public:
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const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) = 0;
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const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) = 0;
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protected:
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protected:
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OGLFramebuffer read_fbo, draw_fbo;
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OGLFramebuffer read_fbo;
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OGLFramebuffer draw_fbo;
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};
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};
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using ReinterpreterList = std::vector<std::unique_ptr<FormatReinterpreterBase>>;
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using ReinterpreterList = std::vector<std::unique_ptr<FormatReinterpreterBase>>;
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@ -152,7 +152,7 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window)
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std::make_unique<ShaderProgramManager>(emu_window, GLAD_GL_ARB_separate_shader_objects);
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std::make_unique<ShaderProgramManager>(emu_window, GLAD_GL_ARB_separate_shader_objects);
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}
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}
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#else
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#else
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, true);
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shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES);
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#endif
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#endif
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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@ -6,13 +6,14 @@
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#include <vector>
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#include <vector>
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#include <fmt/chrono.h>
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#include <fmt/chrono.h>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "shaders/depth_to_color.frag"
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#include "shaders/depth_to_color.vert"
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#include "shaders/ds_to_color.frag"
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#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
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#include "video_core/rasterizer_cache/rasterizer_cache_utils.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/texture_downloader_es.h"
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#include "video_core/renderer_opengl/texture_downloader_es.h"
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#include "shaders/depth_to_color.frag"
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#include "shaders/depth_to_color.vert"
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#include "shaders/ds_to_color.frag"
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namespace OpenGL {
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namespace OpenGL {
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/**
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/**
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