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https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 17:01:48 +01:00
StillImageCamera: move GetFilePath to UI thread
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341c07156a
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@ -40,8 +40,9 @@ std::vector<u16> QtCameraInterface::ReceiveFrame() {
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flip_vertical);
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}
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std::unique_ptr<CameraInterface> QtCameraFactory::CreatePreview(
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const std::string& config, int width, int height, const Service::CAM::Flip& flip) const {
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std::unique_ptr<CameraInterface> QtCameraFactory::CreatePreview(const std::string& config,
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int width, int height,
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const Service::CAM::Flip& flip) {
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std::unique_ptr<CameraInterface> camera = Create(config, flip);
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if (camera->IsPreviewAvailable()) {
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@ -30,7 +30,7 @@ private:
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// Base class for camera factories of citra_qt
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class QtCameraFactory : public CameraFactory {
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std::unique_ptr<CameraInterface> CreatePreview(const std::string& config, int width, int height,
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const Service::CAM::Flip& flip) const override;
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const Service::CAM::Flip& flip) override;
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};
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} // namespace Camera
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@ -106,8 +106,8 @@ bool QtMultimediaCamera::IsPreviewAvailable() {
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return handler->CameraAvailable();
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}
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std::unique_ptr<CameraInterface> QtMultimediaCameraFactory::Create(
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const std::string& config, const Service::CAM::Flip& flip) const {
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std::unique_ptr<CameraInterface> QtMultimediaCameraFactory::Create(const std::string& config,
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const Service::CAM::Flip& flip) {
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return std::make_unique<QtMultimediaCamera>(config, flip);
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}
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@ -54,7 +54,7 @@ private:
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class QtMultimediaCameraFactory final : public QtCameraFactory {
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public:
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std::unique_ptr<CameraInterface> Create(const std::string& config,
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const Service::CAM::Flip& flip) const override;
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const Service::CAM::Flip& flip) override;
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};
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class QtMultimediaCameraHandler final : public QObject {
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@ -5,6 +5,7 @@
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#include <QFileDialog>
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#include <QImageReader>
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#include <QMessageBox>
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#include <QThread>
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#include "citra_qt/camera/still_image_camera.h"
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namespace Camera {
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@ -24,7 +25,7 @@ bool StillImageCamera::IsPreviewAvailable() {
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return !image.isNull();
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}
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const std::string StillImageCameraFactory::GetFilePath() {
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const std::string StillImageCameraFactory::GetFilePath() const {
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QList<QByteArray> types = QImageReader::supportedImageFormats();
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QList<QString> temp_filters;
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for (QByteArray type : types) {
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@ -36,11 +37,18 @@ const std::string StillImageCameraFactory::GetFilePath() {
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.toStdString();
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}
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std::unique_ptr<CameraInterface> StillImageCameraFactory::Create(
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const std::string& config, const Service::CAM::Flip& flip) const {
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std::unique_ptr<CameraInterface> StillImageCameraFactory::Create(const std::string& config,
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const Service::CAM::Flip& flip) {
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std::string real_config = config;
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if (config.empty()) {
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real_config = GetFilePath();
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// call GetFilePath() in UI thread (note: StillImageCameraFactory itself is initialized in
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// UI thread, so we can just pass in "this" here)
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if (thread() == QThread::currentThread()) {
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real_config = GetFilePath();
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} else {
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QMetaObject::invokeMethod(this, "GetFilePath", Qt::BlockingQueuedConnection,
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Q_RETURN_ARG(std::string, real_config));
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}
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}
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QImage image(QString::fromStdString(real_config));
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if (image.isNull()) {
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@ -25,13 +25,14 @@ private:
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QImage image;
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};
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class StillImageCameraFactory final : public QtCameraFactory {
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class StillImageCameraFactory final : public QObject, public QtCameraFactory {
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Q_OBJECT
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public:
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std::unique_ptr<CameraInterface> Create(const std::string& config,
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const Service::CAM::Flip& flip) const override;
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const Service::CAM::Flip& flip) override;
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private:
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static const std::string GetFilePath();
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Q_INVOKABLE const std::string GetFilePath() const;
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};
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} // namespace Camera
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@ -22,7 +22,7 @@ public:
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* @returns a unique_ptr to the created camera object.
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*/
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virtual std::unique_ptr<CameraInterface> Create(const std::string& config,
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const Service::CAM::Flip& flip) const = 0;
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const Service::CAM::Flip& flip) = 0;
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/**
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* Creates a camera object for preview based on the configuration string.
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@ -36,7 +36,7 @@ public:
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*/
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virtual std::unique_ptr<CameraInterface> CreatePreview(const std::string& config, int width,
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int height,
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const Service::CAM::Flip& flip) const {
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const Service::CAM::Flip& flip) {
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return Create(config, flip);
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}
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};
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