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Keep keyboard state independent of acquired buttons (#5255)
* Keep keyboard state independent of acquired buttons * Review changes * Address review comments Co-authored-by: zhupengfei <zhupf321@gmail.com>
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <atomic>
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#include <list>
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#include <list>
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#include <mutex>
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#include <mutex>
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@ -12,10 +13,9 @@ namespace InputCommon {
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class KeyButton final : public Input::ButtonDevice {
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class KeyButton final : public Input::ButtonDevice {
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public:
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public:
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explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_)
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explicit KeyButton(std::atomic<bool>& status_) : status(status_) {}
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: key_button_list(std::move(key_button_list_)) {}
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~KeyButton() override;
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~KeyButton() override = default;
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bool GetStatus() const override {
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bool GetStatus() const override {
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return status.load();
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return status.load();
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@ -24,40 +24,40 @@ public:
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friend class KeyButtonList;
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friend class KeyButtonList;
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private:
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private:
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std::shared_ptr<KeyButtonList> key_button_list;
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std::atomic<bool>& status;
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std::atomic<bool> status{false};
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};
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};
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struct KeyButtonPair {
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struct KeyButtonPair {
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explicit KeyButtonPair(int key_code_) : key_code(key_code_) {}
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int key_code;
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int key_code;
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KeyButton* key_button;
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std::atomic<bool> status{false};
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};
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};
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class KeyButtonList {
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class KeyButtonList {
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public:
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public:
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void AddKeyButton(int key_code, KeyButton* key_button) {
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KeyButtonPair& AddKeyButton(int key_code) {
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std::lock_guard guard{mutex};
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std::lock_guard guard{mutex};
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list.push_back(KeyButtonPair{key_code, key_button});
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auto it = std::find_if(list.begin(), list.end(), [key_code](const KeyButtonPair& pair) {
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return pair.key_code == key_code;
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});
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if (it == list.end()) {
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return list.emplace_back(key_code);
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}
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}
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return *it;
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void RemoveKeyButton(const KeyButton* key_button) {
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std::lock_guard guard{mutex};
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list.remove_if(
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[key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
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}
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}
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void ChangeKeyStatus(int key_code, bool pressed) {
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void ChangeKeyStatus(int key_code, bool pressed) {
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std::lock_guard guard{mutex};
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std::lock_guard guard{mutex};
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for (const KeyButtonPair& pair : list) {
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for (KeyButtonPair& pair : list) {
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if (pair.key_code == key_code)
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if (pair.key_code == key_code)
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pair.key_button->status.store(pressed);
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pair.status.store(pressed);
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}
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}
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}
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}
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void ChangeAllKeyStatus(bool pressed) {
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void ChangeAllKeyStatus(bool pressed) {
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std::lock_guard guard{mutex};
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std::lock_guard guard{mutex};
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for (const KeyButtonPair& pair : list) {
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for (KeyButtonPair& pair : list) {
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pair.key_button->status.store(pressed);
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pair.status.store(pressed);
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}
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}
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}
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}
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@ -68,15 +68,10 @@ private:
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Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
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Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
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KeyButton::~KeyButton() {
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key_button_list->RemoveKeyButton(this);
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}
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std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
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std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
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int key_code = params.Get("code", 0);
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int key_code = params.Get("code", 0);
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std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list);
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auto& pair = key_button_list->AddKeyButton(key_code);
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key_button_list->AddKeyButton(key_code, button.get());
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return std::make_unique<KeyButton>(pair.status);
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return std::move(button);
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}
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}
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void Keyboard::PressKey(int key_code) {
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void Keyboard::PressKey(int key_code) {
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