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gl_shader_util: Specify default precision for uimage2D
Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
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@ -15,10 +15,12 @@ static constexpr char fragment_shader_precision_OES[] = R"(
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precision highp int;
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precision highp float;
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precision highp samplerBuffer;
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precision highp uimage2D;
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#else
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precision mediump int;
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precision mediump float;
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precision mediump samplerBuffer;
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precision mediump uimage2D;
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#endif // GL_FRAGMENT_PRECISION_HIGH
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)";
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