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game_list_p: Mark some constants as constexpr
Consistency change with how we mark constants in the rest of the codebase. Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
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@ -123,8 +123,8 @@ static QString GetRegionFromSMDH(const Loader::SMDH& smdh) {
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class GameListItem : public QStandardItem {
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public:
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// used to access type from item index
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static const int TypeRole = Qt::UserRole + 1;
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static const int SortRole = Qt::UserRole + 2;
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static constexpr int TypeRole = Qt::UserRole + 1;
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static constexpr int SortRole = Qt::UserRole + 2;
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GameListItem() = default;
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explicit GameListItem(const QString& string) : QStandardItem(string) {
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setData(string, SortRole);
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@ -146,11 +146,11 @@ static const std::unordered_map<UISettings::GameListIconSize, int> IconSizes{
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*/
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class GameListItemPath : public GameListItem {
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public:
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static const int TitleRole = SortRole + 1;
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static const int FullPathRole = SortRole + 2;
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static const int ProgramIdRole = SortRole + 3;
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static const int ExtdataIdRole = SortRole + 4;
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static const int LongTitleRole = SortRole + 5;
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static constexpr int TitleRole = SortRole + 1;
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static constexpr int FullPathRole = SortRole + 2;
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static constexpr int ProgramIdRole = SortRole + 3;
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static constexpr int ExtdataIdRole = SortRole + 4;
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static constexpr int LongTitleRole = SortRole + 5;
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GameListItemPath() = default;
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
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@ -179,8 +179,9 @@ public:
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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// Get icon from SMDH
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if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
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if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon) {
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setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole);
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}
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// Get title from SMDH
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setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
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@ -235,7 +236,7 @@ public:
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class GameListItemCompat : public GameListItem {
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Q_DECLARE_TR_FUNCTIONS(GameListItemCompat)
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public:
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static const int CompatNumberRole = SortRole;
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static constexpr int CompatNumberRole = SortRole;
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GameListItemCompat() = default;
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explicit GameListItemCompat(const QString& compatibility) {
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setData(type(), TypeRole);
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@ -307,7 +308,7 @@ public:
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*/
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class GameListItemSize : public GameListItem {
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public:
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static const int SizeRole = SortRole;
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static constexpr int SizeRole = SortRole;
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GameListItemSize() = default;
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explicit GameListItemSize(const qulonglong size_bytes) {
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@ -343,7 +344,7 @@ public:
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class GameListDir : public GameListItem {
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public:
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static const int GameDirRole = Qt::UserRole + 2;
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static constexpr int GameDirRole = Qt::UserRole + 2;
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explicit GameListDir(UISettings::GameDir& directory,
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GameListItemType dir_type = GameListItemType::CustomDir)
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