mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-23 10:09:22 +01:00
android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
This commit is contained in:
parent
855d19a468
commit
853acce6c5
@ -102,7 +102,7 @@ static void GetTexImageOES(GLenum target, GLint level, GLenum format, GLenum typ
|
|||||||
GLenum texture_binding = GL_NONE;
|
GLenum texture_binding = GL_NONE;
|
||||||
switch (target) {
|
switch (target) {
|
||||||
case GL_TEXTURE_2D:
|
case GL_TEXTURE_2D:
|
||||||
texture_binding = GL_TEXTURE_BINDING_2D;
|
texture_binding = cur_state.texture_units[0].texture_2d;
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
||||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
||||||
@ -110,11 +110,11 @@ static void GetTexImageOES(GLenum target, GLint level, GLenum format, GLenum typ
|
|||||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
||||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
||||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
||||||
texture_binding = GL_TEXTURE_BINDING_CUBE_MAP;
|
texture_binding = cur_state.texture_cube_unit.texture_cube;
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_3D_OES:
|
|
||||||
texture_binding = GL_TEXTURE_BINDING_3D_OES;
|
|
||||||
default:
|
default:
|
||||||
|
LOG_CRITICAL(Render_OpenGL, "Unexpected target {:x}", target);
|
||||||
|
UNIMPLEMENTED();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -901,8 +901,17 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect, GLuint read_fb_
|
|||||||
MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
|
MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
|
||||||
void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
|
void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint read_fb_handle,
|
||||||
GLuint draw_fb_handle) {
|
GLuint draw_fb_handle) {
|
||||||
if (type == SurfaceType::Fill)
|
if (type == SurfaceType::Fill) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GLES) {
|
||||||
|
if (type == SurfaceType::Depth || type == SurfaceType::DepthStencil) {
|
||||||
|
// TODO(bunnei): This is unsupported on GLES right now, fixme
|
||||||
|
LOG_WARNING(Render_OpenGL, "Unsupported depth/stencil surface download");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_TextureDL);
|
MICROPROFILE_SCOPE(OpenGL_TextureDL);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user