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https://github.com/Lime3DS/Lime3DS.git
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Qt: Retranslate GameList header and Filter line
Didn't notice this until I was trying to change the default font to Comic Sans MS when language is set to English in yuzu.
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parent
ed0e9e9593
commit
854fe203e8
@ -136,10 +136,8 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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layout_filter = new QHBoxLayout;
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layout_filter = new QHBoxLayout;
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layout_filter->setContentsMargins(8, 8, 8, 8);
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layout_filter->setContentsMargins(8, 8, 8, 8);
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label_filter = new QLabel;
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label_filter = new QLabel;
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label_filter->setText(tr("Filter:"));
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edit_filter = new QLineEdit;
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edit_filter = new QLineEdit;
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edit_filter->clear();
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edit_filter->clear();
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edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
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edit_filter->installEventFilter(key_release_eater);
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edit_filter->installEventFilter(key_release_eater);
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edit_filter->setClearButtonEnabled(true);
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edit_filter->setClearButtonEnabled(true);
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connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
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connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::OnTextChanged);
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@ -159,6 +157,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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layout_filter->addWidget(label_filter_result);
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layout_filter->addWidget(label_filter_result);
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layout_filter->addWidget(button_filter_close);
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layout_filter->addWidget(button_filter_close);
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setLayout(layout_filter);
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setLayout(layout_filter);
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RetranslateUI();
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}
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}
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/**
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/**
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@ -306,11 +305,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->insertColumns(0, COLUMN_COUNT);
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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RetranslateUI();
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
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item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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item_model->setSortRole(GameListItemPath::SortRole);
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item_model->setSortRole(GameListItemPath::SortRole);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
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@ -667,6 +662,35 @@ void GameList::LoadCompatibilityList() {
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}
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}
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}
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}
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void GameList::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void GameList::RetranslateUI() {
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item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
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item_model->setHeaderData(COLUMN_COMPATIBILITY, Qt::Horizontal, tr("Compatibility"));
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item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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}
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void GameListSearchField::changeEvent(QEvent* event) {
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if (event->type() == QEvent::LanguageChange) {
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RetranslateUI();
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}
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QWidget::changeEvent(event);
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}
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void GameListSearchField::RetranslateUI() {
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label_filter->setText(tr("Filter:"));
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edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
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}
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QStandardItemModel* GameList::GetModel() const {
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QStandardItemModel* GameList::GetModel() const {
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return item_model;
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return item_model;
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}
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}
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@ -107,6 +107,9 @@ private:
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QString FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role);
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QString FindGameByProgramID(QStandardItem* current_item, u64 program_id, int role);
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void changeEvent(QEvent*) override;
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void RetranslateUI();
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GameListSearchField* search_field;
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GameListSearchField* search_field;
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GMainWindow* main_window = nullptr;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QVBoxLayout* layout = nullptr;
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@ -431,6 +431,9 @@ public:
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void setFocus();
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void setFocus();
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private:
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private:
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void changeEvent(QEvent*) override;
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void RetranslateUI();
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class KeyReleaseEater : public QObject {
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class KeyReleaseEater : public QObject {
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public:
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public:
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explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr);
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explicit KeyReleaseEater(GameList* gamelist, QObject* parent = nullptr);
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