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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #4209 from zhaowenlan1779/play-coin
service/ptm, citra_qt: Add Play Coins setting
This commit is contained in:
commit
892ca2a94a
@ -8,6 +8,7 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/ptm/ptm.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "ui_configure_system.h"
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#include "ui_configure_system.h"
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@ -254,9 +255,9 @@ void ConfigureSystem::setConfiguration() {
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// Temporarily register archive types and load the config savegame file to memory.
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// Temporarily register archive types and load the config savegame file to memory.
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Service::FS::RegisterArchiveTypes();
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Service::FS::RegisterArchiveTypes();
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cfg = std::make_shared<Service::CFG::Module>();
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cfg = std::make_shared<Service::CFG::Module>();
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ReadSystemSettings();
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Service::FS::UnregisterArchiveTypes();
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Service::FS::UnregisterArchiveTypes();
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ReadSystemSettings();
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ui->label_disable_info->hide();
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ui->label_disable_info->hide();
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}
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}
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}
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}
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@ -293,6 +294,10 @@ void ConfigureSystem::ReadSystemSettings() {
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u64 console_id = cfg->GetConsoleUniqueId();
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u64 console_id = cfg->GetConsoleUniqueId();
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ui->label_console_id->setText(
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ui->label_console_id->setText(
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tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
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tr("Console ID: 0x%1").arg(QString::number(console_id, 16).toUpper()));
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// set play coin
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play_coin = Service::PTM::Module::GetPlayCoins();
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ui->spinBox_play_coins->setValue(play_coin);
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}
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}
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void ConfigureSystem::applyConfiguration() {
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void ConfigureSystem::applyConfiguration() {
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@ -340,6 +345,15 @@ void ConfigureSystem::applyConfiguration() {
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modified = true;
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modified = true;
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}
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}
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// apply play coin
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u16 new_play_coin = static_cast<u16>(ui->spinBox_play_coins->value());
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if (play_coin != new_play_coin) {
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// archive types must be registered to set play coins
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Service::FS::RegisterArchiveTypes();
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Service::PTM::Module::SetPlayCoins(new_play_coin);
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Service::FS::UnregisterArchiveTypes();
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}
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// update the config savegame if any item is modified.
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// update the config savegame if any item is modified.
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if (modified)
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if (modified)
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cfg->UpdateConfigNANDSavegame();
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cfg->UpdateConfigNANDSavegame();
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@ -47,4 +47,5 @@ private:
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int language_index;
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int language_index;
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int sound_index;
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int sound_index;
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u8 country_code;
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u8 country_code;
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u16 play_coin;
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};
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};
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@ -264,13 +264,27 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="7" column="0">
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<item row="7" column="0">
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<widget class="QLabel" name="label_play_coins">
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<property name="text">
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<string>Play Coins:</string>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QSpinBox" name="spinBox_play_coins">
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<property name="maximum">
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<number>300</number>
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</property>
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</widget>
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</item>
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<item row="8" column="0">
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<widget class="QLabel" name="label_console_id">
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<widget class="QLabel" name="label_console_id">
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<property name="text">
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<property name="text">
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<string>Console ID:</string>
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<string>Console ID:</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="7" column="1">
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<item row="8" column="1">
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<widget class="QPushButton" name="button_regenerate_console_id">
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<widget class="QPushButton" name="button_regenerate_console_id">
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<property name="sizePolicy">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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@ -135,12 +135,12 @@ void Module::Interface::CheckNew3DS(Kernel::HLERequestContext& ctx) {
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Service::PTM::CheckNew3DS(rb);
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Service::PTM::CheckNew3DS(rb);
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}
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}
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Module::Module() {
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static void WriteGameCoinData(GameCoin gamecoin_data) {
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// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
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// exist
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FileSys::Path archive_path(ptm_shared_extdata_id);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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FileSys::Path gamecoin_path("/gamecoin.dat");
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// If the archive didn't exist, create the files inside
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// If the archive didn't exist, create the files inside
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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// Format the archive to create the directories
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// Format the archive to create the directories
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@ -149,22 +149,74 @@ Module::Module() {
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// Open it again to get a valid archive now that the folder exists
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// Open it again to get a valid archive now that the folder exists
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archive_result =
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archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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ASSERT_MSG(archive_result.Succeeded(), "Could not open the PTM SharedExtSaveData archive!");
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// Create the game coin file
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FileSys::Path gamecoin_path("/gamecoin.dat");
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Service::FS::CreateFileInArchive(*archive_result, gamecoin_path, sizeof(GameCoin));
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Service::FS::CreateFileInArchive(*archive_result, gamecoin_path, sizeof(GameCoin));
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FileSys::Mode open_mode = {};
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} else {
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open_mode.write_flag.Assign(1);
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ASSERT_MSG(archive_result.Succeeded(), "Could not open the PTM SharedExtSaveData archive!");
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// Open the file and write the default gamecoin information
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auto gamecoin_result =
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Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
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if (gamecoin_result.Succeeded()) {
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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gamecoin->backend->Write(0, sizeof(GameCoin), true,
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reinterpret_cast<const u8*>(&default_game_coin));
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gamecoin->backend->Close();
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}
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}
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}
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FileSys::Mode open_mode = {};
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open_mode.write_flag.Assign(1);
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// Open the file and write the default gamecoin information
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auto gamecoin_result =
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Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
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if (gamecoin_result.Succeeded()) {
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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gamecoin->backend->Write(0, sizeof(GameCoin), true,
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reinterpret_cast<const u8*>(&gamecoin_data));
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gamecoin->backend->Close();
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}
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}
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static GameCoin ReadGameCoinData() {
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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if (!archive_result.Succeeded()) {
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LOG_ERROR(Service_PTM, "Could not open the PTM SharedExtSaveData archive!");
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return default_game_coin;
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}
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FileSys::Path gamecoin_path("/gamecoin.dat");
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FileSys::Mode open_mode = {};
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open_mode.read_flag.Assign(1);
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auto gamecoin_result =
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Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
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if (!gamecoin_result.Succeeded()) {
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LOG_ERROR(Service_PTM, "Could not open the game coin data file!");
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return default_game_coin;
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}
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u16 result;
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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GameCoin gamecoin_data;
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gamecoin->backend->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data));
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gamecoin->backend->Close();
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return gamecoin_data;
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}
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Module::Module() {
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// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
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// exist
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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// If the archive didn't exist, write the default game coin file
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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WriteGameCoinData(default_game_coin);
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}
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}
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u16 Module::GetPlayCoins() {
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return ReadGameCoinData().total_coins;
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}
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void Module::SetPlayCoins(u16 play_coins) {
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GameCoin game_coin = ReadGameCoinData();
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game_coin.total_coins = play_coins;
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// TODO: This may introduce potential race condition if the game is reading the
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// game coin data at the same time
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WriteGameCoinData(game_coin);
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}
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}
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Module::Interface::Interface(std::shared_ptr<Module> ptm, const char* name, u32 max_session)
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Module::Interface::Interface(std::shared_ptr<Module> ptm, const char* name, u32 max_session)
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@ -41,6 +41,8 @@ void CheckNew3DS(IPC::RequestBuilder& rb);
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class Module final {
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class Module final {
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public:
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public:
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Module();
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Module();
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static u16 GetPlayCoins();
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static void SetPlayCoins(u16 play_coins);
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class Interface : public ServiceFramework<Interface> {
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class Interface : public ServiceFramework<Interface> {
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public:
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public:
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