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android: video_core: Enable HW shadows and texture barrier on GLES.
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@ -55,8 +55,8 @@ RasterizerOpenGL::RasterizerOpenGL()
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texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false),
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texture_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false),
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texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
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texture_lf_buffer(GL_TEXTURE_BUFFER, TEXTURE_BUFFER_SIZE, false) {
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allow_shadow = GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
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allow_shadow = GLES || (GLAD_GL_ARB_shader_image_load_store && GLAD_GL_ARB_shader_image_size &&
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GLAD_GL_ARB_framebuffer_no_attachments;
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GLAD_GL_ARB_framebuffer_no_attachments);
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if (!allow_shadow) {
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if (!allow_shadow) {
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LOG_WARNING(Render_OpenGL,
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LOG_WARNING(Render_OpenGL,
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"Shadow might not be able to render because of unsupported OpenGL extensions.");
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"Shadow might not be able to render because of unsupported OpenGL extensions.");
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@ -1227,14 +1227,21 @@ float ProcTexNoiseCoef(vec2 x) {
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ShaderDecompiler::ProgramResult GenerateFragmentShader(const PicaFSConfig& config,
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ShaderDecompiler::ProgramResult GenerateFragmentShader(const PicaFSConfig& config,
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bool separable_shader) {
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bool separable_shader) {
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const auto& state = config.state;
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const auto& state = config.state;
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std::string out;
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std::string out = R"(
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if (GLES) {
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out += R"(
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#define ALLOW_SHADOW (defined(CITRA_GLES))
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)";
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} else {
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out += R"(
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#extension GL_ARB_shader_image_load_store : enable
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#extension GL_ARB_shader_image_load_store : enable
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#extension GL_ARB_shader_image_size : enable
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#extension GL_ARB_shader_image_size : enable
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#define ALLOW_SHADOW (defined(GL_ARB_shader_image_load_store) && defined(GL_ARB_shader_image_size))
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#define ALLOW_SHADOW (defined(GL_ARB_shader_image_load_store) && defined(GL_ARB_shader_image_size))
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)";
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)";
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}
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if (separable_shader) {
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if (separable_shader && !GLES) {
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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}
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}
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@ -1612,7 +1619,7 @@ do {
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ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shader) {
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ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shader) {
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std::string out;
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std::string out;
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if (separable_shader) {
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if (separable_shader && !GLES) {
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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}
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}
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@ -1655,8 +1662,8 @@ void main() {
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std::optional<ShaderDecompiler::ProgramResult> GenerateVertexShader(
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std::optional<ShaderDecompiler::ProgramResult> GenerateVertexShader(
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const Pica::Shader::ShaderSetup& setup, const PicaVSConfig& config, bool separable_shader) {
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const Pica::Shader::ShaderSetup& setup, const PicaVSConfig& config, bool separable_shader) {
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std::string out = "";
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std::string out;
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if (separable_shader) {
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if (separable_shader && !GLES) {
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n";
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}
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}
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@ -1805,8 +1812,8 @@ void EmitPrim(Vertex vtx0, Vertex vtx1, Vertex vtx2) {
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ShaderDecompiler::ProgramResult GenerateFixedGeometryShader(const PicaFixedGSConfig& config,
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ShaderDecompiler::ProgramResult GenerateFixedGeometryShader(const PicaFixedGSConfig& config,
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bool separable_shader) {
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bool separable_shader) {
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std::string out = "";
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std::string out;
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if (separable_shader) {
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if (separable_shader && !GLES) {
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
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}
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}
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