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https://github.com/Lime3DS/Lime3DS.git
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parent
b7cf793814
commit
8a5cc14ba4
@ -277,11 +277,7 @@ bool Source::DequeueBuffer() {
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return false;
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return false;
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Buffer buf = state.input_queue.top();
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Buffer buf = state.input_queue.top();
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// if we're in a loop, the current sound keeps playing afterwards, so leave the queue alone
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if (!buf.is_looping) {
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state.input_queue.pop();
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state.input_queue.pop();
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}
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if (buf.adpcm_dirty) {
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if (buf.adpcm_dirty) {
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state.adpcm_state.yn1 = buf.adpcm_yn[0];
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state.adpcm_state.yn1 = buf.adpcm_yn[0];
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@ -321,7 +317,10 @@ bool Source::DequeueBuffer() {
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state.current_buffer_id = buf.buffer_id;
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state.current_buffer_id = buf.buffer_id;
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state.buffer_update = buf.from_queue && !buf.has_played;
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state.buffer_update = buf.from_queue && !buf.has_played;
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if (buf.is_looping) {
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buf.has_played = true;
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buf.has_played = true;
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state.input_queue.push(buf);
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}
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LOG_TRACE(Audio_DSP, "source_id=%zu buffer_id=%hu from_queue=%s current_buffer.size()=%zu",
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LOG_TRACE(Audio_DSP, "source_id=%zu buffer_id=%hu from_queue=%s current_buffer.size()=%zu",
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source_id, buf.buffer_id, buf.from_queue ? "true" : "false",
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source_id, buf.buffer_id, buf.from_queue ? "true" : "false",
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