mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-14 05:55:13 +01:00
gl_shader_gen: Convert file-scope std::string into a std::string_view (#5263)
Same behavior, no heap allocations at program start up
This commit is contained in:
parent
db5b8b9c88
commit
8b43dff849
@ -5,6 +5,7 @@
|
|||||||
#include <array>
|
#include <array>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
#include <string_view>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/bit_set.h"
|
#include "common/bit_set.h"
|
||||||
@ -30,7 +31,7 @@ using VSOutputAttributes = RasterizerRegs::VSOutputAttributes;
|
|||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
static const std::string UniformBlockDef = R"(
|
constexpr std::string_view UniformBlockDef = R"(
|
||||||
#define NUM_TEV_STAGES 6
|
#define NUM_TEV_STAGES 6
|
||||||
#define NUM_LIGHTS 8
|
#define NUM_LIGHTS 8
|
||||||
#define NUM_LIGHTING_SAMPLERS 24
|
#define NUM_LIGHTING_SAMPLERS 24
|
||||||
|
Loading…
Reference in New Issue
Block a user