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https://github.com/Lime3DS/Lime3DS.git
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VideoCore: pass in memory system
currently set as global. Will change when videocore itself is wrapped as a class
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@ -206,7 +206,7 @@ System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
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Service::Init(*this);
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Service::Init(*this);
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GDBStub::Init();
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GDBStub::Init();
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ResultStatus result = VideoCore::Init(emu_window);
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ResultStatus result = VideoCore::Init(emu_window, *memory);
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if (result != ResultStatus::Success) {
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if (result != ResultStatus::Success) {
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return result;
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return result;
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}
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}
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@ -29,8 +29,11 @@ void* g_screenshot_bits;
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std::function<void()> g_screenshot_complete_callback;
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std::function<void()> g_screenshot_complete_callback;
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Layout::FramebufferLayout g_screenshot_framebuffer_layout;
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Layout::FramebufferLayout g_screenshot_framebuffer_layout;
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Memory::MemorySystem* g_memory;
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/// Initialize the video core
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/// Initialize the video core
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Core::System::ResultStatus Init(EmuWindow& emu_window) {
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Core::System::ResultStatus Init(EmuWindow& emu_window, Memory::MemorySystem& memory) {
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g_memory = &memory;
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Pica::Init();
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Pica::Init();
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g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window);
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g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window);
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@ -12,6 +12,10 @@
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class EmuWindow;
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class EmuWindow;
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class RendererBase;
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class RendererBase;
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namespace Memory{
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class MemorySystem;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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// Video Core namespace
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@ -33,8 +37,10 @@ extern void* g_screenshot_bits;
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extern std::function<void()> g_screenshot_complete_callback;
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extern std::function<void()> g_screenshot_complete_callback;
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extern Layout::FramebufferLayout g_screenshot_framebuffer_layout;
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extern Layout::FramebufferLayout g_screenshot_framebuffer_layout;
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extern Memory::MemorySystem* g_memory;
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/// Initialize the video core
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/// Initialize the video core
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Core::System::ResultStatus Init(EmuWindow& emu_window);
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Core::System::ResultStatus Init(EmuWindow& emu_window, Memory::MemorySystem& memory);
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/// Shutdown the video core
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/// Shutdown the video core
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void Shutdown();
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void Shutdown();
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