mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 17:01:48 +01:00
Merge pull request #2080 from yuriks/shader-interp-crash
VideoCore: Fix dangling lambda context in shader interpreter
This commit is contained in:
commit
8bf09b5302
@ -77,7 +77,7 @@ void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned
|
|||||||
const Instruction instr = { program_code[program_counter] };
|
const Instruction instr = { program_code[program_counter] };
|
||||||
const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
|
const SwizzlePattern swizzle = { swizzle_data[instr.common.operand_desc_id] };
|
||||||
|
|
||||||
static auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions,
|
auto call = [&program_counter, &call_stack](UnitState<Debug>& state, u32 offset, u32 num_instructions,
|
||||||
u32 return_offset, u8 repeat_count, u8 loop_increment) {
|
u32 return_offset, u8 repeat_count, u8 loop_increment) {
|
||||||
program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
|
program_counter = offset - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
|
||||||
ASSERT(call_stack.size() < call_stack.capacity());
|
ASSERT(call_stack.size() < call_stack.capacity());
|
||||||
|
Loading…
Reference in New Issue
Block a user