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https://github.com/Lime3DS/Lime3DS.git
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Merge pull request #4914 from vitor-k/windows-coffee
Fix to Windows sleep issues
This commit is contained in:
commit
8c2a33553a
@ -18,6 +18,9 @@
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#ifdef __APPLE__
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#ifdef __APPLE__
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#include <unistd.h> // for chdir
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#include <unistd.h> // for chdir
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#endif
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "citra_qt/aboutdialog.h"
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#include "citra_qt/aboutdialog.h"
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#include "citra_qt/applets/mii_selector.h"
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#include "citra_qt/applets/mii_selector.h"
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#include "citra_qt/applets/swkbd.h"
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#include "citra_qt/applets/swkbd.h"
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@ -709,6 +712,18 @@ void GMainWindow::OnOpenUpdater() {
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updater->LaunchUI();
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updater->LaunchUI();
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}
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}
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void GMainWindow::PreventOSSleep() {
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
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#endif
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}
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void GMainWindow::AllowOSSleep() {
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#ifdef _WIN32
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SetThreadExecutionState(ES_CONTINUOUS);
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#endif
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}
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bool GMainWindow::LoadROM(const QString& filename) {
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bool GMainWindow::LoadROM(const QString& filename) {
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// Shutdown previous session if the emu thread is still active...
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// Shutdown previous session if the emu thread is still active...
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if (emu_thread != nullptr)
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if (emu_thread != nullptr)
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@ -899,6 +914,8 @@ void GMainWindow::ShutdownGame() {
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return;
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return;
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}
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}
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AllowOSSleep();
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discord_rpc->Pause();
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discord_rpc->Pause();
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OnStopRecordingPlayback();
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OnStopRecordingPlayback();
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emu_thread->RequestStop();
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emu_thread->RequestStop();
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@ -1216,6 +1233,8 @@ void GMainWindow::OnStartGame() {
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movie_record_path.clear();
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movie_record_path.clear();
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}
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}
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PreventOSSleep();
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emu_thread->SetRunning(true);
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emu_thread->SetRunning(true);
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qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
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qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
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qRegisterMetaType<std::string>("std::string");
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qRegisterMetaType<std::string>("std::string");
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@ -1243,6 +1262,8 @@ void GMainWindow::OnPauseGame() {
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ui.action_Pause->setEnabled(false);
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(true);
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ui.action_Stop->setEnabled(true);
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ui.action_Capture_Screenshot->setEnabled(false);
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ui.action_Capture_Screenshot->setEnabled(false);
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AllowOSSleep();
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}
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}
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void GMainWindow::OnStopGame() {
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void GMainWindow::OnStopGame() {
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@ -104,6 +104,9 @@ private:
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void ConnectWidgetEvents();
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void ConnectWidgetEvents();
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void ConnectMenuEvents();
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void ConnectMenuEvents();
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void PreventOSSleep();
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void AllowOSSleep();
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bool LoadROM(const QString& filename);
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bool LoadROM(const QString& filename);
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void BootGame(const QString& filename);
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void BootGame(const QString& filename);
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void ShutdownGame();
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void ShutdownGame();
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