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synced 2024-11-27 20:14:17 +01:00
small changes to ApplicationState handling, just in case
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05b1cfc63b
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@ -503,12 +503,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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if (!UISettings::values.pause_when_in_background) {
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if (!UISettings::values.pause_when_in_background) {
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return;
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return;
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}
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}
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if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
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state != Qt::ApplicationActive) {
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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}
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if (ui.action_Pause->isEnabled() &&
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if (ui.action_Pause->isEnabled() &&
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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auto_paused = true;
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OnPauseGame();
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OnPauseGame();
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}
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} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
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auto_paused = false;
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auto_paused = false;
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OnStartGame();
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OnStartGame();
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}
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}
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