mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-24 02:29:20 +01:00
Fix crash when the disassembler pause button is pressed while no game is running.
This commit is contained in:
parent
3422d81f05
commit
8de09d87ab
@ -220,7 +220,9 @@ void DisassemblerWidget::OnPause()
|
||||
emu_thread.SetCpuRunning(false);
|
||||
|
||||
// TODO: By now, the CPU might not have actually stopped...
|
||||
model->SetNextInstruction(Core::g_app_core->GetPC());
|
||||
if (model && Core::g_app_core) {
|
||||
model->SetNextInstruction(Core::g_app_core->GetPC());
|
||||
}
|
||||
}
|
||||
|
||||
void DisassemblerWidget::OnToggleStartStop()
|
||||
|
Loading…
Reference in New Issue
Block a user