mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-12-24 17:01:48 +01:00
Add ZSTD compression for precompiled cache
This commit is contained in:
parent
cd86c9b043
commit
8f67d6a444
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -46,3 +46,6 @@
|
|||||||
[submodule "lodepng"]
|
[submodule "lodepng"]
|
||||||
path = externals/lodepng/lodepng
|
path = externals/lodepng/lodepng
|
||||||
url = https://github.com/lvandeve/lodepng.git
|
url = https://github.com/lvandeve/lodepng.git
|
||||||
|
[submodule "zstd"]
|
||||||
|
path = externals/zstd
|
||||||
|
url = https://github.com/facebook/zstd.git
|
||||||
|
4
externals/CMakeLists.txt
vendored
4
externals/CMakeLists.txt
vendored
@ -62,6 +62,10 @@ if (ARCHITECTURE_x86_64)
|
|||||||
target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
|
target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# Zstandard
|
||||||
|
add_subdirectory(zstd/build/cmake EXCLUDE_FROM_ALL)
|
||||||
|
target_include_directories(libzstd_static INTERFACE ./zstd/lib)
|
||||||
|
|
||||||
# ENet
|
# ENet
|
||||||
add_subdirectory(enet)
|
add_subdirectory(enet)
|
||||||
target_include_directories(enet INTERFACE ./enet/include)
|
target_include_directories(enet INTERFACE ./enet/include)
|
||||||
|
1
externals/zstd
vendored
Submodule
1
externals/zstd
vendored
Submodule
@ -0,0 +1 @@
|
|||||||
|
Subproject commit 470344d33e1d52a2ada75d278466da8d4ee2faf6
|
51
src/common/zstd_compression.cpp
Normal file
51
src/common/zstd_compression.cpp
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <zstd.h>
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/zstd_compression.h"
|
||||||
|
|
||||||
|
namespace Common::Compression {
|
||||||
|
|
||||||
|
std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level) {
|
||||||
|
compression_level = std::clamp(compression_level, 1, ZSTD_maxCLevel());
|
||||||
|
|
||||||
|
const std::size_t max_compressed_size = ZSTD_compressBound(source_size);
|
||||||
|
std::vector<u8> compressed(max_compressed_size);
|
||||||
|
|
||||||
|
const std::size_t compressed_size =
|
||||||
|
ZSTD_compress(compressed.data(), compressed.size(), source, source_size, compression_level);
|
||||||
|
|
||||||
|
if (ZSTD_isError(compressed_size)) {
|
||||||
|
// Compression failed
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
compressed.resize(compressed_size);
|
||||||
|
|
||||||
|
return compressed;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size) {
|
||||||
|
return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) {
|
||||||
|
const std::size_t decompressed_size =
|
||||||
|
ZSTD_getDecompressedSize(compressed.data(), compressed.size());
|
||||||
|
std::vector<u8> decompressed(decompressed_size);
|
||||||
|
|
||||||
|
const std::size_t uncompressed_result_size = ZSTD_decompress(
|
||||||
|
decompressed.data(), decompressed.size(), compressed.data(), compressed.size());
|
||||||
|
|
||||||
|
if (decompressed_size != uncompressed_result_size || ZSTD_isError(uncompressed_result_size)) {
|
||||||
|
// Decompression failed
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
return decompressed;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Common::Compression
|
44
src/common/zstd_compression.h
Normal file
44
src/common/zstd_compression.h
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
namespace Common::Compression {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Compresses a source memory region with Zstandard and returns the compressed data in a vector.
|
||||||
|
*
|
||||||
|
* @param source the uncompressed source memory region.
|
||||||
|
* @param source_size the size in bytes of the uncompressed source memory region.
|
||||||
|
* @param compression_level the used compression level. Should be between 1 and 22.
|
||||||
|
*
|
||||||
|
* @return the compressed data.
|
||||||
|
*/
|
||||||
|
std::vector<u8> CompressDataZSTD(const u8* source, std::size_t source_size, s32 compression_level);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Compresses a source memory region with Zstandard with the default compression level and returns
|
||||||
|
* the compressed data in a vector.
|
||||||
|
*
|
||||||
|
* @param source the uncompressed source memory region.
|
||||||
|
* @param source_size the size in bytes of the uncompressed source memory region.
|
||||||
|
*
|
||||||
|
* @return the compressed data.
|
||||||
|
*/
|
||||||
|
std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_size);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Decompresses a source memory region with Zstandard and returns the uncompressed data in a vector.
|
||||||
|
*
|
||||||
|
* @param compressed the compressed source memory region.
|
||||||
|
*
|
||||||
|
* @return the decompressed data.
|
||||||
|
*/
|
||||||
|
std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed);
|
||||||
|
|
||||||
|
} // namespace Common::Compression
|
Loading…
Reference in New Issue
Block a user