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Merge pull request #4537 from RicBent/master
Added Debug/GPIO14 Buttons
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commit
941d241e7d
@ -47,9 +47,9 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
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}
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons = {
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SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
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SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
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SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
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SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T, SDL_SCANCODE_G,
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SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_M, SDL_SCANCODE_N,
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SDL_SCANCODE_O, SDL_SCANCODE_P, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
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};
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs{{
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@ -38,6 +38,8 @@ button_l=
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button_r=
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button_start=
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button_select=
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button_debug=
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button_gpio14=
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button_zl=
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button_zr=
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button_home=
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@ -27,8 +27,9 @@ Config::~Config() {
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}
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const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
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Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
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Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N, Qt::Key_1, Qt::Key_2, Qt::Key_B,
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Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_T, Qt::Key_G,
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Qt::Key_F, Qt::Key_H, Qt::Key_Q, Qt::Key_W, Qt::Key_M, Qt::Key_N,
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Qt::Key_O, Qt::Key_P, Qt::Key_1, Qt::Key_2, Qt::Key_B,
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};
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const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config::default_analogs{{
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@ -100,9 +100,11 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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setFocusPolicy(Qt::ClickFocus);
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button_map = {
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ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY, ui->buttonDpadUp,
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ui->buttonDpadDown, ui->buttonDpadLeft, ui->buttonDpadRight, ui->buttonL, ui->buttonR,
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ui->buttonStart, ui->buttonSelect, ui->buttonZL, ui->buttonZR, ui->buttonHome,
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ui->buttonA, ui->buttonB, ui->buttonX, ui->buttonY,
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ui->buttonDpadUp, ui->buttonDpadDown, ui->buttonDpadLeft, ui->buttonDpadRight,
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ui->buttonL, ui->buttonR, ui->buttonStart, ui->buttonSelect,
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ui->buttonDebug, ui->buttonGpio14, ui->buttonZL, ui->buttonZR,
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ui->buttonHome,
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};
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analog_map_buttons = {{
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@ -273,6 +275,7 @@ void ConfigureInput::ClearAll() {
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void ConfigureInput::updateButtonLabels() {
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for (int button = 0; button < Settings::NativeButton::NumButtons; button++) {
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if (button_map[button])
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button_map[button]->setText(ButtonToText(buttons_param[button]));
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}
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>370</width>
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<height>534</height>
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<height>595</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -549,6 +549,42 @@
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</item>
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</layout>
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</item>
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<item row="2" column="1">
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<layout class="QVBoxLayout" name="verticalLayout_33">
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<item>
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<widget class="QLabel" name="label_41">
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<property name="text">
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<string>GPIO14:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="buttonGpio14">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="2" column="0">
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<layout class="QVBoxLayout" name="verticalLayout_32">
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<item>
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<widget class="QLabel" name="label_40">
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<property name="text">
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<string>Debug:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="buttonDebug">
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<property name="text">
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<string/>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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@ -87,6 +87,8 @@ void Module::UpdatePadCallback(u64 userdata, s64 cycles_late) {
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state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
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state.start.Assign(buttons[Start - BUTTON_HID_BEGIN]->GetStatus());
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state.select.Assign(buttons[Select - BUTTON_HID_BEGIN]->GetStatus());
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state.debug.Assign(buttons[Debug - BUTTON_HID_BEGIN]->GetStatus());
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state.gpio14.Assign(buttons[Gpio14 - BUTTON_HID_BEGIN]->GetStatus());
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// Get current circle pad position and update circle pad direction
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float circle_pad_x_f, circle_pad_y_f;
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@ -52,6 +52,8 @@ struct PadState {
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BitField<9, 1, u32> l;
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BitField<10, 1, u32> x;
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BitField<11, 1, u32> y;
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BitField<12, 1, u32> debug;
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BitField<13, 1, u32> gpio14;
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BitField<28, 1, u32> circle_right;
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BitField<29, 1, u32> circle_left;
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@ -57,7 +57,9 @@ struct ControllerState {
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BitField<9, 1, u16_le> l;
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BitField<10, 1, u16_le> x;
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BitField<11, 1, u16_le> y;
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// Bits 12-15 are currently unused
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BitField<12, 1, u16_le> debug;
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BitField<13, 1, u16_le> gpio14;
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// Bits 14-15 are currently unused
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};
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s16_le circle_pad_x;
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s16_le circle_pad_y;
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@ -161,6 +163,8 @@ void Movie::Play(Service::HID::PadState& pad_state, s16& circle_pad_x, s16& circ
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pad_state.l.Assign(s.pad_and_circle.l);
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pad_state.x.Assign(s.pad_and_circle.x);
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pad_state.y.Assign(s.pad_and_circle.y);
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pad_state.debug.Assign(s.pad_and_circle.debug);
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pad_state.gpio14.Assign(s.pad_and_circle.gpio14);
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circle_pad_x = s.pad_and_circle.circle_pad_x;
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circle_pad_y = s.pad_and_circle.circle_pad_y;
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@ -281,6 +285,8 @@ void Movie::Record(const Service::HID::PadState& pad_state, const s16& circle_pa
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s.pad_and_circle.l.Assign(static_cast<u16>(pad_state.l));
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s.pad_and_circle.x.Assign(static_cast<u16>(pad_state.x));
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s.pad_and_circle.y.Assign(static_cast<u16>(pad_state.y));
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s.pad_and_circle.debug.Assign(static_cast<u16>(pad_state.debug));
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s.pad_and_circle.gpio14.Assign(static_cast<u16>(pad_state.gpio14));
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s.pad_and_circle.circle_pad_x = circle_pad_x;
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s.pad_and_circle.circle_pad_y = circle_pad_y;
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@ -38,6 +38,8 @@ enum Values {
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R,
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Start,
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Select,
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Debug,
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Gpio14,
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ZL,
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ZR,
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@ -72,6 +74,8 @@ static const std::array<const char*, NumButtons> mapping = {{
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"button_r",
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"button_start",
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"button_select",
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"button_debug",
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"button_gpio14",
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"button_zl",
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"button_zr",
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"button_home",
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