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Kernel: Removed HandleTable::GetWaitObject
This isn't necessary anymore since plain Get works correctly for WaitObjects.
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@ -252,15 +252,6 @@ public:
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return DynamicObjectCast<T>(GetGeneric(handle));
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return DynamicObjectCast<T>(GetGeneric(handle));
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}
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}
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/**
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* Looks up a handle while verifying that it is an object that a thread can wait on
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* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid or it is
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* not a waitable object.
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*/
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SharedPtr<WaitObject> GetWaitObject(Handle handle) const {
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return DynamicObjectCast<WaitObject>(GetGeneric(handle));
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}
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/// Closes all handles held in this table.
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/// Closes all handles held in this table.
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void Clear();
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void Clear();
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@ -244,7 +244,7 @@ static ResultCode CloseHandle(Kernel::Handle handle) {
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds) {
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static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds) {
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auto object = Kernel::g_handle_table.GetWaitObject(handle);
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auto object = Kernel::g_handle_table.Get<Kernel::WaitObject>(handle);
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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if (object == nullptr)
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if (object == nullptr)
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@ -299,7 +299,7 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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std::vector<ObjectPtr> objects(handle_count);
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std::vector<ObjectPtr> objects(handle_count);
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for (int i = 0; i < handle_count; ++i) {
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for (int i = 0; i < handle_count; ++i) {
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auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
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auto object = Kernel::g_handle_table.Get<Kernel::WaitObject>(handles[i]);
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if (object == nullptr)
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if (object == nullptr)
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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objects[i] = object;
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objects[i] = object;
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