mirror of
https://github.com/Lime3DS/Lime3DS.git
synced 2024-11-30 13:24:16 +01:00
QT Frontend: Add disk shader loading progress bar
Until we get a on screen display or async shader loading, we should at least have some measure of progress in the meantime. This is 90% a port from the loading screen I made for yuzu, but with a slightly different changed detection for when to display the ETA. Now we keep track of a rolling estimate for shader load ETA and only display a ETA if its going to take longer than 10 seconds.
This commit is contained in:
parent
c0df8271bf
commit
961a7b59c9
@ -115,6 +115,9 @@ add_executable(citra-qt
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game_list_worker.h
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hotkeys.cpp
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hotkeys.h
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loading_screen.cpp
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loading_screen.h
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loading_screen.ui
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main.cpp
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main.h
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main.ui
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@ -46,12 +46,15 @@ void EmuThread::run() {
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MicroProfileOnThreadCreate("EmuThread");
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Frontend::ScopeAcquireContext scope(core_context);
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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Core::System::GetInstance().Renderer().Rasterizer()->LoadDiskResources(
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stop_run, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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LOG_DEBUG(Frontend, "Loading stage {} progress {} {}", static_cast<u32>(stage), value,
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total);
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emit LoadProgress(stage, value, total);
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});
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step.
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@ -127,6 +130,7 @@ OpenGLWindow::~OpenGLWindow() {
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void OpenGLWindow::Present() {
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if (!isExposed())
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return;
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context->makeCurrent(this);
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VideoCore::g_renderer->TryPresent(100);
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context->swapBuffers(this);
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@ -182,8 +186,8 @@ void OpenGLWindow::exposeEvent(QExposeEvent* event) {
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QWindow::exposeEvent(event);
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}
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GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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: QWidget(parent), emu_thread(emu_thread) {
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GRenderWindow::GRenderWindow(QWidget* parent_, EmuThread* emu_thread)
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: QWidget(parent_), emu_thread(emu_thread) {
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setWindowTitle(QStringLiteral("Citra %1 | %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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@ -192,6 +196,9 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
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layout->setMargin(0);
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setLayout(layout);
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InputCommon::Init();
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GMainWindow* parent = GetMainWindow();
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connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
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}
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GRenderWindow::~GRenderWindow() {
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@ -206,7 +213,12 @@ void GRenderWindow::DoneCurrent() {
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core_context->DoneCurrent();
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}
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void GRenderWindow::PollEvents() {}
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void GRenderWindow::PollEvents() {
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if (!first_frame) {
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first_frame = true;
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emit FirstFrameDisplayed();
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}
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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@ -363,12 +375,15 @@ void GRenderWindow::resizeEvent(QResizeEvent* event) {
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void GRenderWindow::InitRenderTarget() {
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ReleaseRenderTarget();
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first_frame = false;
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GMainWindow* parent = GetMainWindow();
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QWindow* parent_win_handle = parent ? parent->windowHandle() : nullptr;
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child_window = new OpenGLWindow(parent_win_handle, this, QOpenGLContext::globalShareContext());
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child_window->create();
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child_widget = createWindowContainer(child_window, this);
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child_widget->resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight);
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layout()->addWidget(child_widget);
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core_context = CreateSharedContext();
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@ -23,6 +23,10 @@ class QOpenGLContext;
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class GMainWindow;
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class GRenderWindow;
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namespace VideoCore {
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enum class LoadCallbackStage;
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}
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class GLContext : public Frontend::GraphicsContext {
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public:
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explicit GLContext(QOpenGLContext* shared_context);
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@ -116,6 +120,8 @@ signals:
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void DebugModeLeft();
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void ErrorThrown(Core::System::ResultStatus, std::string);
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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};
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class OpenGLWindow : public QWindow {
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@ -188,6 +194,11 @@ signals:
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/// Emitted when the window is closed
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void Closed();
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/**
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* Emitted when the guest first calls SwapBuffers. This is used to hide the loading screen
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*/
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void FirstFrameDisplayed();
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private:
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std::pair<u32, u32> ScaleTouch(QPointF pos) const;
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void TouchBeginEvent(const QTouchEvent* event);
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@ -212,6 +223,7 @@ private:
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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bool first_frame = false;
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protected:
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void showEvent(QShowEvent* event) override;
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212
src/citra_qt/loading_screen.cpp
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212
src/citra_qt/loading_screen.cpp
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@ -0,0 +1,212 @@
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <unordered_map>
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#include <QBuffer>
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#include <QByteArray>
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#include <QGraphicsOpacityEffect>
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#include <QHBoxLayout>
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#include <QIODevice>
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#include <QImage>
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#include <QLabel>
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#include <QPainter>
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#include <QPalette>
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#include <QPixmap>
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#include <QProgressBar>
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#include <QPropertyAnimation>
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#include <QStyleOption>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include "citra_qt/loading_screen.h"
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#include "common/logging/log.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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#include "ui_loading_screen.h"
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#include "video_core/rasterizer_interface.h"
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constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
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QProgressBar {}
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QProgressBar::chunk {})";
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constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #fd8507;
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width: 1px;
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})";
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constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
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QProgressBar {
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background-color: black;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ffe402;
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width: 1px;
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})";
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constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
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QProgressBar {
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background-color: #fd8507;
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border: 2px solid white;
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border-radius: 4px;
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padding: 2px;
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}
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QProgressBar::chunk {
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background-color: #ffe402;
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})";
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// Definitions for the differences in text and styling for each stage
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const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> stage_translations{
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{VideoCore::LoadCallbackStage::Prepare, QT_TRANSLATE_NOOP("LoadingScreen", "Loading...")},
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{VideoCore::LoadCallbackStage::Decompile,
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QT_TRANSLATE_NOOP("LoadingScreen", "Preparing Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Build,
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QT_TRANSLATE_NOOP("LoadingScreen", "Loading Shaders %1 / %2")},
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{VideoCore::LoadCallbackStage::Complete, QT_TRANSLATE_NOOP("LoadingScreen", "Launching...")},
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};
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const static std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style{
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{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
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{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
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{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
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{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
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};
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static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
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Loader::SMDH smdh;
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memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
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bool large = true;
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std::vector<u16> icon_data = smdh.GetIcon(large);
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const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
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int size = large ? 48 : 24;
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QImage icon(data, size, size, QImage::Format::Format_RGB16);
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return QPixmap::fromImage(icon);
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}
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LoadingScreen::LoadingScreen(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
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previous_stage(VideoCore::LoadCallbackStage::Complete) {
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ui->setupUi(this);
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setMinimumSize(400, 240);
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// Create a fade out effect to hide this loading screen widget.
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// When fading opacity, it will fade to the parent widgets background color, which is why we
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// create an internal widget named fade_widget that we use the effect on, while keeping the
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// loading screen widget's background color black. This way we can create a fade to black effect
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opacity_effect = new QGraphicsOpacityEffect(this);
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opacity_effect->setOpacity(1);
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ui->fade_parent->setGraphicsEffect(opacity_effect);
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fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
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fadeout_animation->setDuration(500);
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fadeout_animation->setStartValue(1);
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fadeout_animation->setEndValue(0);
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fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
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// After the fade completes, hide the widget and reset the opacity
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connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
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hide();
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opacity_effect->setOpacity(1);
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emit Hidden();
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});
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connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
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Qt::QueuedConnection);
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qRegisterMetaType<VideoCore::LoadCallbackStage>();
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}
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LoadingScreen::~LoadingScreen() = default;
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void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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std::vector<u8> buffer;
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// TODO when banner becomes supported, decode it and add it as a movie
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if (loader.ReadIcon(buffer) == Loader::ResultStatus::Success) {
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QPixmap icon = GetQPixmapFromSMDH(buffer);
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ui->icon->setPixmap(icon);
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}
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std::string title;
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if (loader.ReadTitle(title) == Loader::ResultStatus::Success) {
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ui->title->setText(QString("Now Loading\n") + QString::fromStdString(title));
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}
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eta_shown = false;
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OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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}
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void LoadingScreen::OnLoadComplete() {
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fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
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}
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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std::size_t total) {
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using namespace std::chrono;
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const auto now = high_resolution_clock::now();
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// reset the timer if the stage changes
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if (stage != previous_stage) {
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ui->progress_bar->setStyleSheet(progressbar_style.at(stage));
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// Hide the progress bar during the prepare stage
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if (stage == VideoCore::LoadCallbackStage::Prepare) {
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ui->progress_bar->hide();
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} else {
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ui->progress_bar->show();
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}
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previous_stage = stage;
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}
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// update the max of the progress bar if the number of shaders change
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if (total != previous_total) {
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ui->progress_bar->setMaximum(static_cast<int>(total));
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previous_total = total;
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}
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// calculate a simple rolling average after the first shader is loaded
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if (value > 0) {
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rolling_average -= rolling_average / NumberOfDataPoints;
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rolling_average += (now - previous_time) / NumberOfDataPoints;
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}
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QString estimate;
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// After 25 shader load times were put into the rolling average, determine if the ETA is long
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// enough to show it
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if (value > NumberOfDataPoints &&
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(eta_shown || rolling_average * (total - value) > ETABreakPoint)) {
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if (!eta_shown) {
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eta_shown = true;
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}
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const auto eta_mseconds = std::chrono::duration_cast<std::chrono::milliseconds>(
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rolling_average * (total - value));
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estimate = tr("Estimated Time %1")
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.arg(QTime(0, 0, 0, 0)
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.addMSecs(std::max<long>(eta_mseconds.count(), 1000))
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.toString(QStringLiteral("mm:ss")));
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}
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// update labels and progress bar
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const auto& stg = tr(stage_translations.at(stage));
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if (stage == VideoCore::LoadCallbackStage::Decompile ||
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stage == VideoCore::LoadCallbackStage::Build) {
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ui->stage->setText(stg.arg(value).arg(total));
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} else {
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ui->stage->setText(stg);
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}
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ui->value->setText(estimate);
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ui->progress_bar->setValue(static_cast<int>(value));
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previous_time = now;
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}
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void LoadingScreen::paintEvent(QPaintEvent* event) {
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QStyleOption opt;
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opt.init(this);
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QPainter p(this);
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style()->drawPrimitive(QStyle::PE_Widget, &opt, &p, this);
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QWidget::paintEvent(event);
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}
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void LoadingScreen::Clear() {}
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78
src/citra_qt/loading_screen.h
Normal file
78
src/citra_qt/loading_screen.h
Normal file
@ -0,0 +1,78 @@
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// Copyright 2020 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <chrono>
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#include <memory>
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#include <QString>
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#include <QWidget>
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namespace Loader {
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class AppLoader;
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}
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namespace Ui {
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class LoadingScreen;
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}
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namespace VideoCore {
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enum class LoadCallbackStage;
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}
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class QGraphicsOpacityEffect;
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class QPropertyAnimation;
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class LoadingScreen : public QWidget {
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Q_OBJECT
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public:
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explicit LoadingScreen(QWidget* parent = nullptr);
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~LoadingScreen();
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/// Call before showing the loading screen to load the widgets with the logo and banner for the
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/// currently loaded application.
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void Prepare(Loader::AppLoader& loader);
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/// After the loading screen is hidden, the owner of this class can call this to clean up any
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/// used resources such as the logo and banner.
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void Clear();
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/// Slot used to update the status of the progress bar
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void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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/// Hides the LoadingScreen with a fade out effect
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void OnLoadComplete();
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// In order to use a custom widget with a stylesheet, you need to override the paintEvent
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// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
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void paintEvent(QPaintEvent* event) override;
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signals:
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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/// Signals that this widget is completely hidden now and should be replaced with the other
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/// widget
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void Hidden();
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private:
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std::unique_ptr<Ui::LoadingScreen> ui;
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std::size_t previous_total = 0;
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VideoCore::LoadCallbackStage previous_stage;
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QGraphicsOpacityEffect* opacity_effect = nullptr;
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std::unique_ptr<QPropertyAnimation> fadeout_animation;
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// Variables used to keep track of the current ETA.
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// If the rolling_average * shaders_remaining > eta_break_point then we want to display the eta.
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// We don't want to always display it since showing an ETA leads people to think its taking
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// longer that it is because ETAs are often wrong
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static constexpr std::chrono::seconds ETABreakPoint = std::chrono::seconds{10};
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static constexpr std::size_t NumberOfDataPoints = 25;
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std::chrono::high_resolution_clock::time_point previous_time;
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std::chrono::duration<double> rolling_average = {};
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bool eta_shown = false;
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};
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Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage);
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188
src/citra_qt/loading_screen.ui
Normal file
188
src/citra_qt/loading_screen.ui
Normal file
@ -0,0 +1,188 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>LoadingScreen</class>
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<widget class="QWidget" name="LoadingScreen">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>746</width>
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<height>495</height>
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</rect>
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</property>
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<property name="styleSheet">
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<string notr="true">background-color: rgb(0, 0, 0);</string>
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</property>
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<layout class="QVBoxLayout">
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<property name="spacing">
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<number>0</number>
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</property>
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QWidget" name="fade_parent" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="0,0,0,1,0,1,0">
|
||||
<property name="spacing">
|
||||
<number>15</number>
|
||||
</property>
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetNoConstraint</enum>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="icon">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignBottom|Qt::AlignHCenter</set>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="title">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black; color: white;
|
||||
font: 75 20pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignHCenter|Qt::AlignTop</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignBottom">
|
||||
<widget class="QLabel" name="stage">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black; color: white;
|
||||
font: 75 20pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Loading Shaders 387 / 1628</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignTop">
|
||||
<widget class="QProgressBar" name="progress_bar">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>500</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QProgressBar {
|
||||
color: white;
|
||||
border: 2px solid white;
|
||||
outline-color: black;
|
||||
border-radius: 20px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: white;
|
||||
border-radius: 15px;
|
||||
}</string>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>50</number>
|
||||
</property>
|
||||
<property name="textVisible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="format">
|
||||
<string>Loading Shaders %v out of %m</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignTop">
|
||||
<widget class="QLabel" name="value">
|
||||
<property name="toolTip">
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black; color: white;
|
||||
font: 75 15pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Estimated Time 5m 4s</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
@ -47,6 +47,7 @@
|
||||
#include "citra_qt/discord.h"
|
||||
#include "citra_qt/game_list.h"
|
||||
#include "citra_qt/hotkeys.h"
|
||||
#include "citra_qt/loading_screen.h"
|
||||
#include "citra_qt/main.h"
|
||||
#include "citra_qt/multiplayer/state.h"
|
||||
#include "citra_qt/qt_image_interface.h"
|
||||
@ -222,6 +223,17 @@ void GMainWindow::InitializeWidgets() {
|
||||
ui.horizontalLayout->addWidget(game_list_placeholder);
|
||||
game_list_placeholder->setVisible(false);
|
||||
|
||||
loading_screen = new LoadingScreen(this);
|
||||
loading_screen->hide();
|
||||
ui.horizontalLayout->addWidget(loading_screen);
|
||||
connect(loading_screen, &LoadingScreen::Hidden, [&] {
|
||||
loading_screen->Clear();
|
||||
if (emulation_running) {
|
||||
render_window->show();
|
||||
render_window->setFocus();
|
||||
}
|
||||
});
|
||||
|
||||
multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui.action_Leave_Room,
|
||||
ui.action_Show_Room);
|
||||
multiplayer_state->setVisible(false);
|
||||
@ -917,6 +929,9 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
||||
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
||||
|
||||
connect(emu_thread.get(), &EmuThread::LoadProgress, loading_screen,
|
||||
&LoadingScreen::OnLoadProgress, Qt::QueuedConnection);
|
||||
|
||||
// Update the GUI
|
||||
registersWidget->OnDebugModeEntered();
|
||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
||||
@ -925,8 +940,12 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
}
|
||||
status_bar_update_timer.start(2000);
|
||||
|
||||
// show and hide the render_window to create the context
|
||||
render_window->show();
|
||||
render_window->setFocus();
|
||||
render_window->hide();
|
||||
|
||||
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
|
||||
loading_screen->show();
|
||||
|
||||
emulation_running = true;
|
||||
if (ui.action_Fullscreen->isChecked()) {
|
||||
@ -1003,6 +1022,8 @@ void GMainWindow::ShutdownGame() {
|
||||
ui.action_Advance_Frame->setEnabled(false);
|
||||
ui.action_Capture_Screenshot->setEnabled(false);
|
||||
render_window->hide();
|
||||
loading_screen->hide();
|
||||
loading_screen->Clear();
|
||||
if (game_list->isEmpty())
|
||||
game_list_placeholder->show();
|
||||
else
|
||||
@ -1326,6 +1347,10 @@ void GMainWindow::OnStopGame() {
|
||||
ShutdownGame();
|
||||
}
|
||||
|
||||
void GMainWindow::OnLoadComplete() {
|
||||
loading_screen->OnLoadComplete();
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuReportCompatibility() {
|
||||
if (!Settings::values.citra_token.empty() && !Settings::values.citra_username.empty()) {
|
||||
CompatDB compatdb{this};
|
||||
|
@ -32,6 +32,7 @@ class GraphicsVertexShaderWidget;
|
||||
class GRenderWindow;
|
||||
class IPCRecorderWidget;
|
||||
class LLEServiceModulesWidget;
|
||||
class LoadingScreen;
|
||||
class MicroProfileDialog;
|
||||
class MultiplayerState;
|
||||
class ProfilerWidget;
|
||||
@ -75,6 +76,7 @@ public:
|
||||
|
||||
public slots:
|
||||
void OnAppFocusStateChanged(Qt::ApplicationState state);
|
||||
void OnLoadComplete();
|
||||
|
||||
signals:
|
||||
|
||||
@ -221,6 +223,7 @@ private:
|
||||
GRenderWindow* render_window;
|
||||
|
||||
GameListPlaceholder* game_list_placeholder;
|
||||
LoadingScreen* loading_screen;
|
||||
|
||||
// Status bar elements
|
||||
QProgressBar* progress_bar = nullptr;
|
||||
|
Loading…
Reference in New Issue
Block a user