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GSP_GPU: Release the GPU right if the active session closes the gsp_gpu session
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@ -52,14 +52,14 @@ public:
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* associated ServerSession alive for the duration of the connection.
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* associated ServerSession alive for the duration of the connection.
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* @param server_session Owning pointer to the ServerSession associated with the connection.
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* @param server_session Owning pointer to the ServerSession associated with the connection.
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*/
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*/
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void ClientConnected(SharedPtr<ServerSession> server_session);
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virtual void ClientConnected(SharedPtr<ServerSession> server_session);
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/**
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/**
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* Signals that a client has just disconnected from this HLE handler and releases the
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* Signals that a client has just disconnected from this HLE handler and releases the
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* associated ServerSession.
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* associated ServerSession.
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* @param server_session ServerSession associated with the connection.
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* @param server_session ServerSession associated with the connection.
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*/
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*/
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void ClientDisconnected(SharedPtr<ServerSession> server_session);
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virtual void ClientDisconnected(SharedPtr<ServerSession> server_session);
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/// Empty placeholder structure for services with no per-session data. The session data classes
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/// Empty placeholder structure for services with no per-session data. The session data classes
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/// in each service must inherit from this.
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/// in each service must inherit from this.
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@ -86,6 +86,13 @@ static inline InterruptRelayQueue* GetInterruptRelayQueue(
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return reinterpret_cast<InterruptRelayQueue*>(ptr);
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return reinterpret_cast<InterruptRelayQueue*>(ptr);
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}
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}
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void GSP_GPU::ClientDisconnected(Kernel::SharedPtr<Kernel::ServerSession> server_session) {
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SessionData* session_data = GetSessionData(server_session);
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if (active_thread_id == session_data->thread_id)
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ReleaseRight(session_data);
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SessionRequestHandler::ClientDisconnected(server_session);
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}
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/**
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/**
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* Writes a single GSP GPU hardware registers with a single u32 value
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* Writes a single GSP GPU hardware registers with a single u32 value
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* (For internal use.)
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* (For internal use.)
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@ -678,13 +685,17 @@ void GSP_GPU::AcquireRight(Kernel::HLERequestContext& ctx) {
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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}
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}
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void GSP_GPU::ReleaseRight(SessionData* session_data) {
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ASSERT_MSG(active_thread_id == session_data->thread_id,
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"Wrong thread tried to release GPU right");
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active_thread_id = -1;
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}
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void GSP_GPU::ReleaseRight(Kernel::HLERequestContext& ctx) {
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void GSP_GPU::ReleaseRight(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x17, 0, 0);
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IPC::RequestParser rp(ctx, 0x17, 0, 0);
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SessionData* session_data = GetSessionData(ctx.Session());
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SessionData* session_data = GetSessionData(ctx.Session());
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ASSERT_MSG(active_thread_id == session_data->thread_id,
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ReleaseRight(session_data);
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"Wrong thread tried to release GPU right");
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active_thread_id = -1;
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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@ -196,6 +196,8 @@ public:
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GSP_GPU();
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GSP_GPU();
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~GSP_GPU() = default;
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~GSP_GPU() = default;
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void ClientDisconnected(Kernel::SharedPtr<Kernel::ServerSession> server_session) override;
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/**
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/**
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* Signals that the specified interrupt type has occurred to userland code
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* Signals that the specified interrupt type has occurred to userland code
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* @param interrupt_id ID of interrupt that is being signalled
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* @param interrupt_id ID of interrupt that is being signalled
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@ -334,6 +336,12 @@ private:
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*/
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*/
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void ReleaseRight(Kernel::HLERequestContext& ctx);
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void ReleaseRight(Kernel::HLERequestContext& ctx);
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/**
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* Releases rights to the GPU.
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* Will fail if the session_data doesn't have the GPU right
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*/
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void ReleaseRight(SessionData* session_data);
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/**
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/**
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* GSP_GPU::ImportDisplayCaptureInfo service function
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* GSP_GPU::ImportDisplayCaptureInfo service function
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*
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*
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